Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-04-2017, 12:40 PM   #1
Hellboy
On Notice
 
Hellboy's Avatar
 
Join Date: Aug 2006
Default Sacrifice Parry with thrown weapons?

Far as I can tell you can do a sacrifice parry with a long weapon like a whip to protect an ally at significant range like 4 hexes...

If say, someone threw a ninja star at a civilian 10 hexes away and you wanted to throw your ninja star to deflect it before it hit them,'his would that work?

Simply allowing parries seems far too easy. I was thinking maybe to give a skill-based parry (or parry missile weapons if better) but to model it as an Aggressive Parry.

Then what happens is you need to not only make the parry (at -1) but then make an addition hit roll. This would make it harder.

A hit roll would then also allow use of the speed/distance table to account for the difficulty in hitting small fast objects. The parry roll preceding it would simply be to allow you to attack outside your turn, perceive an ally being attacked in enough time to react, etc.

This becomes a bit less cinematic and more feasible if you think of something like throwing a baseball to deflect a basketball or something. Then you are dealing with a larger and slower object so it would be easier to hit.
Hellboy is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.