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Old 09-22-2017, 07:56 PM   #61
Varyon
 
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Default Re: The guide to throat slitting (or sentry removal, for the gentlemen)

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Originally Posted by (E) View Post
Just from my experience with animals I would say starting with a thrust is the most effective way to do it.
Stabbing, then slicing, is certainly going to be more effective than slicing alone, but it's going to be a bit more difficult to hit with that first stab. I noted in my linked post that the following option is most appropriate in a cinematic campaign, but I was probably overstating things, and it probably wouldn't be out of place in a normal campaign - taking a -6 (total -8 for untrained Draw Cut, not counting hit location penalties) on the first attack allows it to be both an attack and a setup for doing a Draw Cut (at normal Draw Cut followup modifiers) the same round. As this is now an attack rather than a sorta-kinda grapple, you use full hit location penalties for this first attack rather than half.

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Originally Posted by Set View Post
Hey! If I understand correctly, your rule is divided in two attacks: one to place the blade, and another to slice the target?
That is correct. Note the target gets a defense against both, and the second can only occur if the first succeeds (but defending against the second is fairly penalized).

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Does the first hit deal any damage?
Nope. If you want it to - either as a grapple (in which case the damage is mostly CP, although with a knife this can mean a bit of cutting damage) or as a thrust attack, like I mentioned above - you can do so by taking a further -6 (-3 for WM/TbaM) on the first attack, which also means you don't halve the hit location penalties.

So, for stabbing someone in the neck and slitting their throat in one action, that's -13 for the first attack (-5 for Neck, -2 for Draw Cut, -6 for being an actual attack), -2 (just for Draw Cut) for the second. This is as opposed to the -5 (-3 for Neck, -2 for Draw Cut) for the first and -2 (just for Draw Cut) on the second you'd normally suffer for a Draw Cut that doesn't damage on the first strike. If you can afford to go All Out for the attack, I'd suggest Double, which gives a +6 to each roll (so -7/+4 for stab-n-slice, +1/+4 otherwise).

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Originally Posted by Set View Post
It's good that it has a default that's not so punishing. The way I've constructed the technique here means it's almost mandatory to have it trained, otherwise you'll suffer something like -10 on each hit.
Yeah. It's unfortunate that I've lost the document where I worked out the price, but I basically started with a two-hit Rapid Strike and applied a custom +4 for no damage (which I sort of got from a discussion with Douglas Cole, but don't mistake that for a general endorsement on his part) to get the first part to -2. For the second, I know there were bonuses involved for the poor armor divisor and the whole "first attack must hit or this one doesn't work at all," but really I think it was just spitballed so it would be the same penalty on both rolls.
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Old 09-22-2017, 09:36 PM   #62
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Default Re: The guide to throat slitting (or sentry removal, for the gentlemen)

I should think the first priority would be to disrupt the vocal organs and the next to incapacitate him. Once you know that and have about as basic a knowledge of anatomy as a typical raider has you have an idea what to do. The chief part of the project is getting up to him in the first place not striking the blow. It is not a contest of martial arts technique in the normally thought of sense.
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Old 09-26-2017, 09:36 AM   #63
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Default Re: The guide to throat slitting (or sentry removal, for the gentlemen)

Knife damage is pretty pathetic and a lot of the time it will be low ST users. Maybe even doing defensive attack for further damage penalty so you can avoid the sentry's attempt to escape from the grapple tolet out a dying gasp?

For that reason, the minimum 1 DMG is super valuable. It allows even the inferiorn"half your control points" damage equal footing.

It also means even 1 DR is a biggame changer since then defensive/dedicated attacks are less of an optionsince you really need Strong's damage bonus.
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Old 09-28-2017, 10:14 PM   #64
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Default Re: The guide to throat slitting (or sentry removal, for the gentlemen)

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Knife damage is pretty pathetic and a lot of the time it will be low ST users.
Agreed on the first, but the second indicates you're doing something wrong. While not strongmen, the slim fantasy rogues are almost invariably quite strong for their size, at least when it comes to scaling walls and cutting throats. There's a reason DF gives them the option of buying up Striking ST (Sneak Attacks Only).

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Maybe even doing defensive attack for further damage penalty so you can avoid the sentry's attempt to escape from the grapple tolet out a dying gasp?
I would not allow the defense bonus for Defensive Attack count toward defending against a Break Free attempt, as that makes no sense whatsoever. A Defensive Attack grapple is easier to avoid by default (+1 to defense), or if using Technical Grappling (the only place where Break Free involves a defense roll) is meant to be easier to break out of, as it inflicts reduced CP.

Against a foe without neck armor, provided you're willing to use my Draw Cut houserule, the way you'd do it with TG would probably be a Telegraphic All Out (Determined) Knife Grapple to the Neck (net +5) to establish the grapple. For those with higher skill, (Strong) would be a good option, and even failing that Extra Effort (Mighty Blows) wouldn't be entirely out of place. With Trained ST 13, 1d+1 averages 4.5, but using Strong or Mighty Blows boosts that to 2d-1 and an average of 6. That's going to result in an average of 6 points of cutting injury (you deal 1/2 of the CP inflicted in damage, and cutting damage to the neck has a x2 multiplier) - against an average person, the character inflicts a Major Wound on average just from establishing the grapple, and even against an above-average foe he's not far off. Following this is an All Out (Strong) Draw Cut the following round (foe is almost certainly Mentally Stunned, and thus can't act), at a net +4 to hit and dealing somewhere around 1d+1 damage (for Striking ST 11 or 12 and a Good knife; higher ST and/or a better weapon means more damage), for an average of 9 Injury. If he's confident in his grappling skills, I'd allow him to burn CP to boost damage, which can get nasty quickly (1 CP traded in for 1 damage and thus 2 injury). In theory the character could instead trade some CP for the throat slit to target the veins/arteries instead of just the Neck!
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Old 09-29-2017, 08:23 AM   #65
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Default Re: The guide to throat slitting (or sentry removal, for the gentlemen)

If we were looking at what could be done in 1 second and not two l, a knife grapplen> knife cut would be -6 rapid strike but a hand grapple > knife cut would be -4 for dual weapon attack so that could be an advantage.
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Old 10-02-2017, 12:02 PM   #66
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Default Re: The guide to throat slitting (or sentry removal, for the gentlemen)

Are you thinking what I'm thinking?


GURPS Metal Gear!
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Old 10-02-2017, 03:36 PM   #67
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Default Re: The guide to throat slitting (or sentry removal, for the gentlemen)

Lots of video games would make excellent GURPS supplements and probably have flexible adaptation copyright and just need a good writer/negotiator. Would love to see GURPS Trapt.
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Old 10-02-2017, 03:55 PM   #68
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Default Re: The guide to throat slitting (or sentry removal, for the gentlemen)

[MOD]
Licensing of video games and their adaptations and negotiations thereof is off-topic for this thread.
[/MOD]
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Old 10-02-2017, 07:38 PM   #69
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Default Re: The guide to throat slitting (or sentry removal, for the gentlemen)

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If we were looking at what could be done in 1 second and not two l, a knife grapplen> knife cut would be -6 rapid strike but a hand grapple > knife cut would be -4 for dual weapon attack so that could be an advantage.
The latter would be a one-handed grapple, rather than two-handed, which is a significant drawback. Additionally, as we're talking about sneaking up on and removing a sentry, if you wanted to do it as two attacks in one round you'd probably want to use All Out Attack (Double), which eliminates the penalty.
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Old 10-04-2017, 07:59 AM   #70
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Default Re: The guide to throat slitting (or sentry removal, for the gentlemen)

All Out Attack Dedicated (+4 to skill) + DWA is usually better than All Out Attack Double since it gives a -1 to defend but I guess if there is no defense it doesn't matter.

Probably a good idea in case they hear you coming at last minute and try to Dodge.
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