Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-02-2017, 11:57 AM   #1
Join Date: May 2017
Default GURPS Naruto: Again (assumes some familiarity with the source material)

So, how do we do this? Thoughts?
First order of business: The fact that even trainee ninja have absurdly high ST and DX. More HP seems to be a must, too - maybe even ablative DR. I'm thinking we use Powers for some of the increased attributes (this way we can add limitations like "Not when out of chakra").

Techniques, next. Powers or Spells? I could go either way: they're very much like spells, but powers might work. Magery could be used to represent skill with each different "school".

Here's a mock-up using advantages:

Fireball Jutsu (9 points)

2d6 Burning (base 10 points)
Requires Gestures: both hands (-10%)
Costs Fatigue/ER: 1 (-5%)
Uses Ninjutsu Talent

(Should it require a roll to aim, a roll to perform or both? I'm torn. If the second, there should be an auto-success threshold.)
N.H.Alicia is offline   Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 08:57 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.