Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS


Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-30-2017, 02:00 PM   #11
Join Date: Jul 2014
Location: New Zealand.
Default Re: What details for organizations *must* you have?

Originally Posted by Mailanka View Post
I've found everything beyond this superflous, and you don't even need to hit all of these points for your organizations (especially if you're willing to improvise, or you're dealing with a highly generic or well-known organization, like the mafia or a typical US police force).
Enough flavour so you can improvise consistently plus any common but complicated (game slowing) abilities that are likely to come up.
Waiting for inspiration to strike......
(E) is online now   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 07:58 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.