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Old 09-19-2017, 04:24 AM   #11
GoblynByte
 
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Default Re: Selling to players only...

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Originally Posted by sir_pudding View Post
No it doesn't, it doesn't really have anything about how to actually play the game and there is no setting worldbook in the boxed set at all. GMs are mostly on their own to provide any setting information for the players.
So, that whole 4-page Introduction chapter and 7-page Basics chapter don't provide the player with any information? And, yes, I know there is no formal setting. The "setting" in DF is the play style. And Adventurers discusses that explicitly.

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I would much rather encourage the kind of players who show up knowing how to play and ready to collaborate with each other and me when making compatible and appropriate characters than the kind who insists on making characters in a vacuum and refuses to learn the basics of the game system.
Okay, you're not into the idea. Noted. For you, there is buying the entire box set. Which exists. Your problem is solved.

But, again, there would be people who are into the idea. People who would normally pass entirely based on cost alone. The 8 people in my group, for example, for whom finances might be an issue. And this would encourage them to spend some money. On GURPS. Which is a good thing.
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Old 09-19-2017, 11:00 AM   #12
sir_pudding
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Default Re: Selling to players only...

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Originally Posted by GoblynByte View Post
Okay, you're not into the idea. Noted. For you, there is buying the entire box set. Which exists. Your problem is solved.

But, again, there would be people who are into the idea. People who would normally pass entirely based on cost alone. The 8 people in my group, for example, for whom finances might be an issue. And this would encourage them to spend some money. On GURPS. Which is a good thing.
No, I am saying that claiming that Exploits is 75% useless for players is simply incorrect. Players really should read it.
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Old 09-19-2017, 12:52 PM   #13
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Default Re: Selling to players only...

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Originally Posted by GoblynByte View Post
But, again, there would be people who are into the idea. People who would normally pass entirely based on cost alone. The 8 people in my group, for example, for whom finances might be an issue. And this would encourage them to spend some money. On GURPS. Which is a good thing.
I can get behind selling the books separately - not a bad idea - but I can also say from actual play experience that as a player, I end up referencing DF2 far, far more often than DF1.

I need the character templates and creation instructions once, maybe twice, in a campaign, and again if I end up with a lot of points to spend and don't have a plan in place for where to spend them. I need the equipment chapters a bit more often, but generally not more than once for each trip back to town; during the adventure, I'll only occasionally need to reference how a given potion or power works.

By contrast, DF2 is the book that has all of the systems for actually using the skills on the character sheet. I'll reference that (or the Basic Set) multiple times per session, for everything from acrobatics to attack options to climbing rules. It's the 'how to do' for everything.

With Exploits filling the niche of both Basic Set and DF2 for DFRPG, that's the book that I'd far rather have in the hands of every player at the table.
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Old 09-19-2017, 05:48 PM   #14
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Default Re: Selling to players only...

<MOD>

SP and GB, you two are starting to get into a loop. Please don't let things heat up here. You may have to just agree to disagree.

</MOD>
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Old 09-20-2017, 05:06 AM   #15
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Default Re: Selling to players only...

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<MOD>

SP and GB, you two are starting to get into a loop. Please don't let things heat up here. You may have to just agree to disagree.

</MOD>
No worries. I was already done.
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Old 09-25-2017, 09:27 PM   #16
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Default Re: Selling to players only...

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I can get behind selling the books separately - not a bad idea - but I can also say from actual play experience that as a player, I end up referencing DF2 far, far more often than DF1.
Ditto. Once the character is made i have almost no need to crack that book again (occasionally when my list of "I need to buy this ability next" get's low), but 2 and 16 are goto books.
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