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Old 09-08-2017, 05:05 PM   #1
Join Date: Aug 2006
Default Dice idea for DMG fractions

Doubled shock for groin hits / low pain threshold doesn't give a way for odd numbered penalties....

So what if D6 was replaced with D12 divided by 2?

Then you could get 0.5 / 1.5 and suffer -1 or -3 penalties. In the first case finally a scenario where something causes pain without being enough to lose HP.

I realize this powers the average some (d12 has same max as 2d6 but avg 6.5 instead of 7) but that doesn't seem like a major hiccup.

This could also cause more versatility in the crippling system. Rolling over 1/3 HP could be done with 3.5 as well as 4. Rolling a 2.5 doesn't quite exceed 1/4 of 10 HP though, so it does make extremities a bit harder to maim.
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