Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-07-2017, 11:59 PM   #21
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Equipment and Armor

Quote:
Originally Posted by Drakyrias View Post
Except encumbrance is focused on weight, and I'm worried about bulk. Basic specifically mentions that wearing armor doesn't make it harder to move if you know how to wear it, but the armored overcoat from high tech also specifically counters that statement.

I'm just trying to figure out if there is a any kind of comprehensive system based on tech level and protection value that I can use as a gauge for when and how much penalty to apply for bulk from such things. I'm getting the general sense that weight and encumbrance is it though.
Well and layering if you layer. The thing is armour was designed to not give such penalties if at all possible. (So I guess the rules for badly fitting armour may tangentially qualify for what you are looking for).

As to the bulk/weight split, if you think a particular item would be made harder to carry or wear due it bulk rather than is weight, than I'd rule on a case by case basis. E.g is some insisting on carrying 3 floor lamps at the same time. or less extreme just badly packed stuff (which I thought there was rules for but cant find right now)
Tomsdad is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:30 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.