Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Transhuman Space

Reply
 
Thread Tools Display Modes
Old 09-07-2017, 05:42 PM   #1
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Transhuman Space 3e vs. 4e

I'm thinking of running a Transhuman Space campaign in the near-future, and am curious about people's opinions of THS 3e vs. 4e. I've never run 3e, but since the bulk of the THS source material was written for 3e, I suspect some of it runs better without hacky conversions. I'm especially concerned about this issue for technology, which often changes significantly in the conversion process. OTOH maybe I could homebrew better conversions of things I'm concerned about in that area? Thoughts?
Michael Thayne is offline   Reply With Quote
Old 09-07-2017, 05:49 PM   #2
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Transhuman Space 3e vs. 4e

Changing Times and Shell Tech are pretty thorough, so I wouldn't worry about it.
sir_pudding is offline   Reply With Quote
Old 09-07-2017, 06:37 PM   #3
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: Transhuman Space 3e vs. 4e

Quote:
Originally Posted by sir_pudding View Post
Changing Times and Shell Tech are pretty thorough, so I wouldn't worry about it.
Lots of weapons require some fudging on the conversion. Ditto vehicles. Spaceships 8 is only a rough approximation of 3e THS spaceships. Those are some of the big ones I've noticed.
Michael Thayne is offline   Reply With Quote
Old 09-07-2017, 07:26 PM   #4
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Transhuman Space 3e vs. 4e

Quote:
Originally Posted by Michael Thayne View Post
Lots of weapons require some fudging on the conversion.
I'm inclined to ignore weapon pods and just use weapons from Ultra-Tech on account of extreme sillyness. YMMV.
sir_pudding is offline   Reply With Quote
Old 09-07-2017, 08:32 PM   #5
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: Transhuman Space 3e vs. 4e

Some things I like about the 3e THS spacecraft and space combat rules:
* Combat craft are built like tanks, as they realistically ought to be, i.e. armor is concentrated in the front to a degree not supported by the 4e spaceships rules.
* Ramming is easier, at least against large craft, helping make AKVs viable.
* Lasers hit automatically, with gunner rolls used to increase damage. Explains why unarmored missiles are *not* used.
Michael Thayne is offline   Reply With Quote
Old 09-07-2017, 09:07 PM   #6
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: Transhuman Space 3e vs. 4e

Oh, also: the rules for time and distance scaling are designed specifically for THS.
Michael Thayne is offline   Reply With Quote
Old 09-07-2017, 09:10 PM   #7
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Transhuman Space 3e vs. 4e

When I last ran it Spaceships didn't exist yet and I used the 3e rules with no problem.
sir_pudding is offline   Reply With Quote
Old 09-07-2017, 10:21 PM   #8
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: Transhuman Space 3e vs. 4e

Quote:
Originally Posted by sir_pudding View Post
When I last ran it Spaceships didn't exist yet and I used the 3e rules with no problem.
Maybe that's the right solution. 4e characters, 3e spacecraft.
Michael Thayne is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:32 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.