Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-06-2017, 05:31 PM   #9
Join Date: Aug 2004
Default Re: Core Activity and Mission Statement examples and discussion

Originally Posted by Stormcrow View Post
Part of the problem with them is that they're more quipped parodies of the central focuses of those games than an actual description.
Upon further reflection, I think I can draw a distinction between the two: A core activity is what you do, while a mission statement is what you do, why you do it, and who you are. A game usually wants a core activity for the GM to build off of ("Kill monsters and take their stuff? Hm, who would want to do that and why? Maybe I could run a game of paladins venturing beyond the Wall of Terror to kill Nightshades and recover lost Relics of the Order...") while a campaign wants a mission statement to guide players - and probably more setting detail for them to build off of.

So I suppose that I'm looking more for mission statements, as I'm not building any games at the moment, only campaigns.
Apollonian is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 06:04 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.