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Old 08-29-2017, 12:08 AM   #221
PTTG
 
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Default Re: Alternate Crosstime Organizations

The Pit

A high-mana worldline with extremely twisted mana, The Pit is a harsh rocky orb that's marginally habitable without magic. The twisted mana causes teleport and gateway spells to take huge penalties and fail in especially gruesome ways; other spells are generally safer, but nonetheless produce brilliant electrical arcs as a side effect.

It is also a major banestorm destination -- in particular, bane-bolts striking a single target and whisking them, alone, to The Pit. But the main source of immigration are mages who have teleportation accidents. The Pit is something of a sink, or a magnet, for magically disrupted travelers.

Settlements dot the mountain passes and fjords of the world. The rare fertile valleys even have cities, and in general everywhere you find people you'll find at least a few mages, and often many. Indeed, much of the world is only inhabitable at all with magical water filters, with magically-enhanced food crops, and with magical defenses against the powerful (ordinary) storms... and the cryptozooids, many of which are trapped here as the mages are.

Why, then, is this world filtered under this thread, when it seems like it is neither crosstime nor an organization? Scattered around the world, communicating through careful conduits and occasional long travel, the mages of this world are seeking a way out, ideally to someplace less horribly uninhabitable, but honestly anything to have access to the larger cosmos in general would do. In this sense, they are unified, and even willing to cooperate -- even the demons will work in (a degree of) good faith, or at least in expectation of a copy of the research.

However, it may simply be impossible to magically leave The Pit. A large number of very smart people have been trying for centuries, after all.

However, conveyors don't use magic.... Technological society in The Pit is nowhere better than TL5+1 (Magic), but like I said, there are a lot of smart people in that world. If they get their hands on some of the operating principles, they'd be big trouble.
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Old 08-29-2017, 12:36 AM   #222
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Originally Posted by sir_pudding View Post
So you want a faction that is like Legendary Aeon but hates aliens?
I don't see how you got that from my post.
I just don't like groups that only care about some lofty goal rather than all the casualties they inflict. Every one of your groups seems intent on ends justifying the means ideologies. That makes them all bad guys to me, even if some are worse than others.
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Old 08-29-2017, 12:41 AM   #223
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The Pit
...
A whole world that naturally creates the abysmal situation from the episode Slidecage from Sliders. Cool.
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Old 08-29-2017, 04:03 AM   #224
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I don't see how you got that from my post..
"Mankind first".
Quote:
I just don't like groups that only care about some lofty goal rather than all the casualties they inflict. Every one of your groups seems intent on ends justifying the means ideologies. That makes them all bad guys to me, even if some are worse than others
I don't really see how you are getting that from Legendary Aeon. They are supposed to be the "good guy" faction.
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Old 08-29-2017, 01:17 PM   #225
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Yeah. I think that while we're both fluent in English, we're reading very different concepts in each other's words.
We're getting confused about the other's confusion.
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Old 08-29-2017, 01:29 PM   #226
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Yeah. I think that while we're both fluent in English, we're reading very different concepts in each other's words.
We're getting confused about the other's confusion.
I think the thing that you are missing is that the war for the watchtowers only occurs on supers worlds on the verge of Crisis and that Crises are a natural and inevitable result of causality being overtaxed by the kinds of things that comic book readers see as continuity failures (but again, they aren't actually that meta in-setting, it is just easier to explain this way). So the best way to prevent Crises is to stabilize continuity and make it more resilient, just like Bronze Age comics, and also to try to make the new reality as much like the old one as possible, which also has the humane benefit of preserving individual identities.
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Old 09-04-2017, 01:39 PM   #227
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"The Insiders": Formed of individuals of varying power sources who all possess some ability or tech that allow them to contact or travel to other worlds, this group was forged through interlocking favors and partnerships growing into something more. Now they've become a informal network of Guanxi dedicated to trading information and services with each other to increase their wealth and comfort. As a group they don't have any real opinions on the other Crosstime factions other than the idea they're dangerous and should be avoided when at all possible; as a result they tend to eschew the spotlight and focus on making few waves where the larger groups have sunk their teeth in.
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Old 09-04-2017, 07:04 PM   #228
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Sounds like a niche group of The Cabal.
Heck, maybe their secret leader is a Grand Master playing a long game with disinformation.
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Old 09-06-2017, 12:26 AM   #229
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[Wrong thread....]

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Old 09-11-2017, 07:37 PM   #230
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Here's a potential for an interesting black swan....

Somewhere several trillion quantum levels "up" from Homeline is a trans-quantum post-human civilization. They wander from worldline to worldline and quantum to quantum freely via omnipresent portals and psibernetic jump devices and integrated mana crystals. Stating the community as a whole is an exercise in futility, even using deity stats -- they can bulk-modify the contents of an entire quantum, and do so as a human might turn on a light switch. Their grasp of cliodynamics and transdimensional science is, as one would expect, unimaginably vaster than Homeline's.

There are a few things close to modern humans in the civilization. Something not unlike tomagachi in purpose exist in ancestor simulations (which verge on being worldlines themselves -- again, their psionotechnomagic makes Homeline-centric concepts difficult to fit around their achievements). In some pocket universes inside of the swirling yet orderly metacosmos, there are even holdouts of old-line humans (and hominids, elves, greys, and others), living in their own worlds that are unimaginably more advanced than our own, yet vastly behind the community around them.

And there is a third kind of humanlike person -- a kind of avatar for some of the mega-minds that inhabit the community.

Their forms are often based on humans, and just as often more fanciful. Nano-Psibernetics grant them incredible powers and reach; integrated mana flow generators empower their magitech. Aside from either of those, advanced biological science creates a being that is superbly healthy and able to support the mind needed to contain even a fraction of the being that endows the avatar with life.

These avatars are exceedingly temporary for their masters -- they rarely persist for more than a few million years before being reintegrated -- and they usually have some almost philosophical purpose. Perhaps to experience, in the truest sense available to a mortal being, the color red. Or perhaps to visit and speak to the inhabitants of some holdout pocket.

One such avatar was flung across the cosmos and landed somewhere near what Homeline would call Q-1500000. It isn't intentionally disruptive, but it is a godlike entity on a quest to walk home across the planes. Its stepping stones are the anchor worldlines (not unlike Homeline and Centrum); sometimes it must travel overland when it reaches one, to make the next jump; sometimes it just uses Warp. Most of the time its visits only last a fraction of a second; a flash of light and a peal of thunder. Other times, it must wait in a given worldline, shaping that world's fate to make the next few steps faster somehow.

The scale of its impacts depend on the GM. Just want to spook people? Then it has no real effect, but theorists are afraid of terrifying consequences. Maybe the real challenge is the fact that it reveals the anchor timelines of the next two Q-levels by accident. Or maybe its Ozmic wake kicks the local mana level up to High for a time.

Want to shake up the campaign? As it leaps off of each anchor world, the world "sinks" in response, either shifting a Q-level or losing its anchor status. Or the avatar decides that it needs to set up shop somewhere in the neutral zone so it can shift that world to something useful for its next great leap... and it's willing to talk. Maybe it carries reality quakes in its wake, causing a wave of micofractures all over Homeline.

Last edited by PTTG; 09-12-2017 at 10:09 PM.
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