Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-07-2017, 08:05 PM   #161
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Re: [ATE] Farming example

Some news regarding future food production technologies,

Lab meat

Plant genetics and light use
__________________
Waiting for inspiration to strike......
(E) is offline   Reply With Quote
Old 03-28-2018, 05:33 AM   #162
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Re: [ATE] Farming example

Bunkertech PRO Steak(tm) Maker Unit
The Bunkertech PRO range of appliances are designed for the inhabitants of the more well off shelters. They produce higher quality outputs than the standard Bunkertech range but require more skilled operators.
This is a self contained unit the size of two large chest freezers. It contains specific beef stem cells that have been cryogenically stored as well as a specialized incubator chamber containing an algae based growing medium. When activated a small amount of beef cells are brought out of cold storage, cultured and placed on the chemically treated growing medium along with a freshly fabricated edible growing frame. The Steak(tm) Maker then maintains the conditions required for the cells to multiply. When the steak(tm) has reached the desired thickness it is sliced off the growing medium and stored in a chilled compartment ready for cooking. The Man of the shelter(tm) model has a small high temperature cooking surface and a free "humorous" apron. There is also a Chickensteak(tm) and a Porkmedallion(tm) model.
Produces
- Six Steaks(tm) every three weeks
Requires
- A moderate amount of power
- A small amount of water
- A prepackaged Steak(tm) Starter frozen cell sample.
- A package of Chemicide(tm) brand growth regulator compound
- One Food unit of Red, Purple, White and Green algae per cycle
- Daily supervision and monthly maintenance by a skilled operator

Buried deep in the fine print, beneath the disclaimer about the standard model providing no means to cook the Steak(tm) produced. There are warnings about using the Bunkertech PRO Steak(tm) Maker Unit without sufficient Chemicide(tm) brand growth regulator compound. Doing this turns the unit into an unregulated supercharged Petri dish.
__________________
Waiting for inspiration to strike......

Last edited by (E); 03-28-2018 at 02:10 PM. Reason: Typo
(E) is offline   Reply With Quote
Old 03-28-2018, 02:06 PM   #163
evileeyore
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [ATE] Farming example

Quote:
Originally Posted by (E) View Post
Buried deep in the fine print, beneath the disclaimer about the standard model providing no means to cook the Steak(tm) produced. There are warnings about using the Bunkertech PRO Steak(tm) Maker Unit without sufficient Steak(tm) brand growth regulator compound. Doing this turns the unit into an unregulated supercharged Petri dish.
Heh. This reminds of something I threw into a Fallout game once... an experimental MEATVat unit that just pumped out meat, roughly a 1/4 pound a day. As long as it was connected to power, water, algae supplies, and maintained it kept just shoving cooked meat out the dispenser hole... of course the Vault it was found in was completely automated and had no living people in it... and the kitchen was over hip deep in rotting MEAT product by the time the adventurers found this Vault.
__________________
Feel free to steal, borrow, fold, spindle, mutilate any rule, advantage, etc I come up with it.
evileeyore is offline   Reply With Quote
Old 07-21-2018, 11:28 AM   #164
Jonas
 
Jonas's Avatar
 
Join Date: Mar 2006
Default Re: [ATE] Farming example

Quote:
Originally Posted by Minuteman37 View Post
When would it be safe to leave a fallout shelter assuming the nuclear bombs that were used were designed to maximize the length of time the area would be uninhabitable to humans?

It would be nice if someone could include an outline of what people can do at a given date in the area after the bomb fell too.

I know the above may sound a bit vague or non descriptive, I'm in one of those situation where I have like five or six words on the tip of my tough and without those what I'm asking becomes much harder to describe.
I know this is an older message but wanted to drop in a reply anyway. The long and short of it depends on a number of things including just /what/ happened.

Using your typical nuclear war senario you could safely leave the shelter permenantly at anything from from "immediatly" assuming the area received no fallout (a fairly high possibility) to "up to two weeks later" assuming they received heavy but realistic amounts of Fallout to "up to a few years later" if things like Salted Warheads are actually a thing. *

In any case you could leave sooner for progressivly longer outings provided appropriate precautions are taken including limiting overall exposure. That is generally done by limiting time (shorter time in a hot zone means less exposure), distance (farther away you are from a hot zone in all three dimensions the less exposure you get, yes this means your head gets proportionally less exposure then your feet from fallout particulate on the ground), and shielding (the more mass between you and the hot zone the less exposure you'll get). The shelters Radiation Defense (RadDef) Officer (or equivolent) mainresponsibility is to take measurments and crunch the resulting numbers to figure out who can go outside (or where people can go inside since parts of a shelter will be radiologically hotter then others), for what reason, and under what conditions to best manage overall exposure levels.

If you are interested in crunch Fallout Survival by Bruce Clayon covers IRL Radiological Defense from the late 80's in depth, up to and including calculating potential fallout arcs and taking radiation readings to determine overall shelter time. Far more detail then you would ever likely need in a game but could serve as a nice resource to condense for those games where a bit of extra crunch is prefered.

*Note, that proper ventilation is a serious issue with any enclosed shelter intended for long term occupation. Inadiquate airflow (due to plugged filters, fears of 'contamination' or simply bad design) would at best turn it into a sweatbox and at worst suffocate its occupants. A number of official shelter designs when tested by the author of Nuclear War Survival Skills Cresson Kearny (Published by Oak Ridge National Laboratory) were found to have some level of airflow issues. The shelter designs they came up with often omitted any filtration whatsoever since it was felt the possiblity of a slightly higher chance of radiological contamination was far outweighed by the potential risks of suffocation/overheating when in use.
__________________
Waiting for:
Gurps VDS
Gurps Armory (One can dream)
----
Per ardua ad astra "Through hard-work to the stars."

Last edited by Jonas; 07-21-2018 at 11:39 AM. Reason: Additional information and clarification.
Jonas is offline   Reply With Quote
Old 07-21-2018, 12:10 PM   #165
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [ATE] Farming example

Walking through an area is a lot easier than living in it. There are nuclear test sites from decades ago that are not safe for people to inhabit now or for the foreseeable future.
Plants take in the radioactives, so farming there would involve ingesting concentrated doses.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is online now   Reply With Quote
Old 07-21-2018, 12:35 PM   #166
Jonas
 
Jonas's Avatar
 
Join Date: Mar 2006
Default Re: [ATE] Farming example

Quote:
Originally Posted by Flyndaran View Post
Walking through an area is a lot easier than living in it. There are nuclear test sites from decades ago that are not safe for people to inhabit now or for the foreseeable future.
Plants take in the radioactives, so farming there would involve ingesting concentrated doses.
Yes and no. Usually what is considered unsafe by modern standards is a very conservative estimate (and for very good reason!), in a post collapse setting that involved nuclear weapons those standards might need to be revised upwards several times. There are still people who live within the exclusion zones of Chernobyle and Fukashima as an example though the jury is still out on long term health effects. Even then however I expect there would be area's too hot for anyone to inhabit long term without significant work. The more dangerous the area the more lucrative it'd have to be to justify the effort needed.

Also most radioactive particulate tend to not penetrate very far into the topsoil thus farming methods that minimize disruption to the first few inches can significantly reduce the overall accumulation. You can also deliberately exploit this bio-accumulation by using non-fodder crops with a high uptake affinity to help remove the radioactive materials from the soil and concentrate it within the plant structure. This is a real suggestion for helping clean up area's in Chernobyle using Ethanol producing crops where the bulk of the radioactive materials would be left concentrated in the the solid crop residue after processing.
__________________
Waiting for:
Gurps VDS
Gurps Armory (One can dream)
----
Per ardua ad astra "Through hard-work to the stars."
Jonas is offline   Reply With Quote
Old 07-21-2018, 05:24 PM   #167
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [ATE] Farming example

Oh yeah. Bioremediation and removal of radioactive would make sense for post apoc settings that have started to recover.
Even moderately increased risk of cancer and organ damage aren't as important as not starving or defending against the ever present bandits in ATE scenarios.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is online now   Reply With Quote
Old 07-22-2018, 10:35 AM   #168
Jonas
 
Jonas's Avatar
 
Join Date: Mar 2006
Default Re: [ATE] Farming example

Quote:
Originally Posted by Flyndaran View Post
Oh yeah. Bioremediation and removal of radioactive would make sense for post apoc settings that have started to recover.
Even moderately increased risk of cancer and organ damage aren't as important as not starving or defending against the ever present bandits in ATE scenarios.
Yep. Its not healthy in the long run but if its higher chance of problems 5-10 years down the line or dying of starvation in the next few months..one awnser is slightly less crappy.
__________________
Waiting for:
Gurps VDS
Gurps Armory (One can dream)
----
Per ardua ad astra "Through hard-work to the stars."
Jonas is offline   Reply With Quote
Old 07-22-2018, 01:39 PM   #169
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Re: [ATE] Farming example

Radioactive soil is an example that has been sitting around half finished for a while now.

With regards to plants that are used in toxic soils there are some articles about dealing with Martian soils that cover plant selection for consumption when toxins are present.
__________________
Waiting for inspiration to strike......
(E) is offline   Reply With Quote
Old 07-22-2018, 02:42 PM   #170
evileeyore
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [ATE] Farming example

Quote:
Originally Posted by (E) View Post
Radioactive soil is an example that has been sitting around half finished for a while now.
So the article has a half-life?
__________________
Feel free to steal, borrow, fold, spindle, mutilate any rule, advantage, etc I come up with it.
evileeyore is offline   Reply With Quote
Reply

Tags
after the end, ate, climate, farming, livestock.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:27 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.