06-30-2017, 03:18 AM | #1 | |
Join Date: Jul 2006
Location: Oxford, UK
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Spell Cards & Powers/Psi
I'm currently working on Spell/Power/Psi cards and I could really use some input on what people would most like to see on the cards. These will be blank form pdf's that you enter in your own data.
Currently I'll make a front of the cards for each College of Magic, Ritual Path, Psi, Powers. Any suggestions for a colour for each is also helpful. Currently the permanent info will be Page, Cost, Duration, Time to Cast then I can add up to 6 more blank info panels that you can add your own title like Area of Effect, Damage. Or should I leave them all blank for the user to fill in? There are two blank info panels on the top. Largest one I'm assuming people would us for the title. The second can be used for player name, or relative skill level, etc. The more input I can get the more useful I can make these for the whole community. Here is an example of the style I'm using Thank you.
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06-30-2017, 07:08 AM | #2 |
Join Date: Sep 2007
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Re: Spell Cards & Powers/Psi
The various GURPS stat blocks are probably a place to start. You might well want to select information or format them differently, but that's usually the information that people find necessary and are used to seeing.
For RPM, see the "Specific Definition" box on page 19, which lists the attributes of a spell that make it uniquely that spell, and those that are varied on the fly. The two categories probably deserve separate listings. The second might be absent, or might have a summary of the effect of common changes. Paraphrasing that box, the spell card should show:
Last edited by Anaraxes; 07-02-2017 at 09:41 AM. |
07-01-2017, 04:46 AM | #3 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Spell Cards & Powers/Psi
For Magic Colleges color scheme I'd suggest you use the same colors as the page borders for the college - at least, from the PDF and pre-B&W print books (which, for the most part, actually do correspond to traditional colors - blue for Water, Red for Fire, Grey/Black for Necromantic, etc). I'd probably start out using those colors as the background and then add some themed surface overlay - i.e. a flame surface for Fire spells, waves for Water spells, air gust for Air spells, wolf face for Animal spells, tree for Plant spells, etc.
EDIT: Here are the Hex codes for the College colors: 00709C Air AC4218 Animal C26E20 Body Control 00796B Communication And Empathy 894C34 Earth 7D3192 Enchantment ED1846 Fire C26E20 Food A50575 Gate 00796B Healing 647BB9 Illusion And Creation 405642 Knowledge 4C5965 Light And Darkness 2E3896 Making And Breaking 00709C Meta 7D3192 Mind Control C26E20 Movement 006630 Necromancy 009855 Plant AC4218 Protection And Warning 647BB9 Sound 00A05A Technological 0082C8 Water 00709C Weather
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-01-2017 at 11:25 AM. |
07-01-2017, 09:47 AM | #4 |
Join Date: Dec 2013
Location: Noblesville, Indiana, USA
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Re: Spell Cards & Powers/Psi
As a user of the core magic system, I second the idea of using the colors from each chapter in Magic for the colleges. It could just be my eyes, but I will note there appear to be some duplicates, for example, the shade of blue used for the Air, Meta-Spells, and Weather colleges.
It would also be cool to have a symbol for each college in addition to using the colors from Magic and a thematic background. Some examples would be a tornado for Air, a drop for Water, a shield for Protection and Warning, a tree for Plant, and an ear for Sound. As far as what fields should be included, I would suggest the following for standard magic: Name of the Spell Skill Level - This may be best represented as a small box or bubble next to the spell's name similar to how a spell is written on a character sheet, e.g., Stone Missile-15 Class (Blocking, Missile, Regular, etc.) Duration Cost Time to Cast If there is space, it would be great to have a Description field also, but I have a feeling with all of the fields that apply to most spells, there won't be a lot of real estate left to describe how the spell works. For those that use potions, it might be fun to have potion cards as well. |
07-01-2017, 10:18 AM | #5 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Spell Cards & Powers/Psi
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Player: "I pick up the M16" GM: <hands player M16 card>
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-01-2017 at 12:13 PM. |
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07-02-2017, 08:44 AM | #6 | |
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
These are great suggestions and I will use them!
Here is what I have for, I'll be changing the border colour as suggested except I'll take a screen clipping from the pdf and match the colour with the eyedropper tool.
Also I am replacing the word "Spell" with "College"
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Last edited by Highland_Piper; 07-03-2017 at 06:14 AM. Reason: added link |
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07-02-2017, 12:25 PM | #7 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Spell Cards & Powers/Psi
Those are really nice. As wmervine4 mentioned, I would like to see the info boxes labeled with the standard spell info such as Casting Time, Cost, Duration, class, page, and even skill level and character points.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
07-02-2017, 08:31 PM | #8 | |
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
The blank areas before the info boxes will be a user filled text box so you can place whatever you want in front of them. Text colour will be white for easy reading, just as the the word 'Page' on the bottom. There is too much diversity in spells to make for a good standard set up, and I think this way is best as you will get three to six info boxes (not including the 'Page' box) to place what you want. this way you can add damage, bonuses, penalties, Area of Effect, or whatever you want.
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07-02-2017, 08:35 PM | #9 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Spell Cards & Powers/Psi
For the custom spells (RPM, psi, sorcery, etc.), I'd recommend having a reverse-side that includes the costing as seen at the bottom of each spell's entry. Or maybe on the front page as a footnote (in smaller font).
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I'm a collector, not a gamer. =) |
07-03-2017, 06:16 AM | #10 | |
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
That is all of the Colleges done from the Magic Book (see links in above post). I'm going to work on those now and come back for Wild Magic, Syntactic, Symbol, Book/Path, and the Psi stuff.
*edit* Here is a link to a screen capture of Air College card filled out
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Last edited by Highland_Piper; 07-03-2017 at 07:25 AM. |
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Tags |
cards, gurps cards, spells |
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