06-24-2017, 08:37 PM | #51 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
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06-24-2017, 09:07 PM | #52 |
Join Date: Mar 2013
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
I wrote a review of this issue, for anyone interested: http://librisludorum.blogspot.com/20...ntasy-rpg.html
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06-24-2017, 09:18 PM | #53 | |||
Join Date: Jul 2006
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
Quote:
Quote:
He is assuming that the prep for a sandbox campaign is doing the same thing you do for an individual adventure except multiplied by the number of possibilities the referee is willing to lay out. Quote:
Having said that. Overall the article is solid. Even if a referee doesn't organize adventures in a Quest mosaic the Random Quest Generator is a good idea generator for many different styles of running a campaign. |
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06-25-2017, 02:07 AM | #54 |
Join Date: Aug 2004
Location: Auckland, New Zealand
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
Birthday today, and Pyramid has given me a wonderful birthday present, of sitting here working my way through the solo adventure with my seven-y-o daughter. Haven't finished yet, but it was a special moment hearing her run upstairs at bed-time yelling "Mummy, we just defeated two swords, that were flying through the air by MAGIC!!!!!!"
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06-25-2017, 04:54 AM | #55 |
Join Date: Sep 2004
Location: Lancashire, UK
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
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06-26-2017, 07:58 AM | #56 | |
Join Date: Aug 2004
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
Quote:
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06-26-2017, 12:44 PM | #57 | |
Join Date: Aug 2004
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
Quote:
Let me just join the chorus by saying that this made my day.
__________________
My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer |
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06-26-2017, 04:03 PM | #58 |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
I tried playing the solo adventure. I was laid low by the forces of fervent literacy.
I must go back and try again! |
06-27-2017, 06:53 PM | #60 |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
I thought it might be interesting to see how the background generator played out.
I didn't bother with some of the finer details because I'm not currently in a campaign, but I did try to come up with a brief story inspired by each step of the process. Dorgrim Stonehand - Dwarven Martial Artist (I rolled randomly for race and profession by counting how many of each were in DF 1 and DF 3) Dorgrim was born in a remote monastery (step 1) in the desert (step 2). His father is also an adventurer, a Dwarven Swashbuckler. His father is still alive and they have a close relationship. (steps 3 &5). His mother is currently a vampire, and hates Dorgrim (steps 3 & 5). While his father was out adventuring, Dorgrim was raised and mentored by Qui Chang Picasso, the humble master of the monastery who has world-class skill at painting. Qui Chang Picasso is still alive and views Dorgrim a family member. (steps 4 & 5) An only child, Dorgrim was born during a battle (step 6 & 7). In fact, the same battle is what lead to Dorgrim's mother becoming a vampire. The monastery was beset by a horde of undead lead by a vampire lord. The vampire came across the chamber in which Dorgrim's mother was giving birth and sought to feed before Dorgrim's swashbuckler father intervened and killed the vampire lord. Returning to the fight against the horde outside, Dorgrim's father later came back to find only a child; his wife missing. He would later learn that she had started to turn and fled. Qui Chang Picasso, while meditating on the events of that night would prophesize (step 8) that the Dogrim would be the source of a great victory, but would have nothing for himself in the end. During Dorgrim's early years, an unusual event occurred (step 9). Qui Chang Picasso was teaching him the wrist movements needed to achieve smooth brush strokes (and which would lay the foundation for the later teaching of martial arts). As Dorgrim practiced and painted, a rug under his feet would vibrate and come to life; young Dorgrim was lifted a few inches into the air before being unceremoniously dumped onto the floor when the rug crashed back down as his mentor came back into the room. Master Picasso would comment that the rug had once been part of a flying carpet, but it was believed the magic had long since stopped working. As it responded to Dorgrim's presence, it was given to him as a gift. In it's current weakened state, the rug can float about 6 inches off the ground for a total of about an hour per day before the magic fizzles and needs to recharge. It is theorized that finding the rest of the material which was part of the original carpet and sewing it all back together would restore the rug to being a properly-working flying carpet. In addition to the rug, Qui Chang Picasso sent for his niece, a woman trained as an armored fighter (knight) and tasked her with accompanying Dorgrim on his adventures (step 10), the first of which was to help Dolgrim track down and recover Dolgrim's fiance (step 11), the daughter of a wealthy merchant who had been kidnapped by an evil wizard (controller). (blank result from step 12) (Step 13) In his years prior to adventuring, Dolgrim's time at the monastery lead to being educated in the ways of the monks, both physically and spiritually. After having been officially ordained as an acolyte of the monastery's religious teachings, he was given the job of being the spiritual liaison to the nearest village. In fact, it is during this service that he met his fiancee. |
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dfrpg, dungeon fantasy, gurps, pyramid 3/104 |
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