05-18-2017, 01:39 PM | #1 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Pyramid #3/103: Setbacks
As much as we wince and complain when the GM throws a monkey wrench into our plans, we know that any heroic adventure is defined by those challenges and complications. Without struggle, our campaigns would just be a series of simple errands, and preventing that is the goal of Pyramid #3/103: Setbacks. Frustrate and delight your players with an onslaught of new issues to overcome, such as:
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05-18-2017, 02:04 PM | #2 |
Join Date: Feb 2005
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Re: Pyramid #3/103: Setbacks
File size: 63.3 megs. I thought there was something wrong at first, but that's one very nice, if huge, poster map of the Silk Road area.
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05-18-2017, 02:07 PM | #3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/103: Setbacks
Yeah, one of the nice things about Pyramid is that we can experiment with weird bonus content that wouldn't fit anywhere else, like giant maps and spreadsheets.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
05-18-2017, 03:00 PM | #4 |
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Re: Pyramid #3/103: Setbacks
Nice! I can't wait to download it this weekend and take a peep.
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05-18-2017, 03:59 PM | #5 |
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Join Date: Feb 2005
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Re: Pyramid #3/103: Setbacks
I don't want to say that making the huge color version of the map was a thinly veiled excuse to test a large-format printer I picked up along the way, but...what was the question?
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05-18-2017, 04:42 PM | #6 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/103: Setbacks
Some Designer's Notes for "Mad as Bones."
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05-19-2017, 08:07 AM | #7 |
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Re: Pyramid #3/103: Setbacks
BTW, this is actually quite a good issue. I'm at the point where I generally need more alternate rules like I need more holes in my head, but Christopher's rules for mental fatigue are quite interesting; it's always good to have pre-built stats for minor and middle-rank characters (I always find those vastly more useful than write-ups of big bads); and Pulver's list of things that can going wrong with a spaceship is the sort of thing that's likely to find use in any starfaring campaign I'm likely to run.
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05-19-2017, 12:32 PM | #8 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Pyramid #3/103: Setbacks
Erratum: The second sentence of the description of Long-Term Stability Points (LSP) on p4 is identical to the third sentence. You aren't supposed to test these rules on the editor!
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05-19-2017, 01:57 PM | #9 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Pyramid #3/103: Setbacks
This is a very meaty issue. And it felt like it kept going and going with good stuff. Even where I said "no, I'd do that differently" it was based on a conscious design decision preference rather than a flaw in the original works.
I will think about if and how to review this; some of the reviews might get long.
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05-19-2017, 02:37 PM | #10 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/103: Setbacks
Over all, I have to agree with Doug - there is a lot here. Michelle's article is the one that will see immediate use, but David's random roll tables for spaceship malfunctions was awesome. Steven, wrote another piece that requires more thought, but it's freaking amazing. Overall, great work.
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