Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-11-2017, 12:17 PM   #41
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"

The general realism problem you'll run into with ranged combat in GURPS is that it's really tuned for being gameable, not being a reality simulator; all other things being equal, accuracy drops off with range much faster than the GURPS range modifiers, but all other things are rarely equal so under game conditions the existing rules do reasonably well.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 05-11-2017, 12:33 PM   #42
Kalzazz
 
Join Date: Feb 2009
Default Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"

I thought Sighted Shooting required all out attack?
Kalzazz is offline   Reply With Quote
Old 05-11-2017, 12:36 PM   #43
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyv, Ukraine
Default Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"

Quote:
Originally Posted by Kalzazz View Post
I thought Sighted Shooting required all out attack?
In the Tactical Shooting ruleset.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
Also, GURPS Discord is a nice place for (faster) Q&A and overall GURPS dicussion.
vicky_molokh is online now   Reply With Quote
Old 05-11-2017, 12:45 PM   #44
Kalzazz
 
Join Date: Feb 2009
Default Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"

In High Tech then can you benefit from the reflex sight without all out attack?
Kalzazz is offline   Reply With Quote
Old 05-11-2017, 01:02 PM   #45
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"

Quote:
Originally Posted by DouglasCole View Post
My point was that you get the +1 from the reflex sight just because; it's a skill increase. You don't need to take one or more Aim maneuvers with all that implies for defenses and motion and whatnot. On the other hand, that +1 is all you ever get.

With Aimed shooting, you can increase a +1 to +3 by taking more time.
Does a reflex sight prevent or not stack with aiming in some way I'm not familiar with?

Reflex Sight:
No aim: +1 to hit
1 sec aim: +(Acc+1) to hit
2 sec aim: +(Acc+2) to hit
3 sec aim: +(Acc+3) to hit

x3 Scope:
No aim: No bonus to hit
1 sec aim: +(Acc+1) to hit
2 sec aim: +(Acc+2) to hit
3 sec aim: +(Acc+3) to hit

ETA: I was forgetting that reflex sights only give the bonus out to 300 yards. Longer shots definitely benefit from the magnifier.
__________________
RyanW
The goal of a mentor should be to run out of answers before the pupil runs out of questions
Check out my GURPS (et al) wiki, Sweetcandle. Latest addition: Avatar style bending in Fate Core

Last edited by RyanW; 05-11-2017 at 01:06 PM.
RyanW is offline   Reply With Quote
Old 05-11-2017, 01:14 PM   #46
HANS
 
HANS's Avatar
 
Join Date: Oct 2004
Location: Berlin, Germany
Default Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"

Quote:
Originally Posted by RyanW View Post
Seems like if they don't stack, a reflex sight with a x3 magnifier would be nearly pointless. You can choose between a general +1 to Guns skill or +1 to certain Guns skill rolls.

The only benefit I see is that the magnifier also gives you a low powered telescope, good for a bonus on vision rolls.
In Real-Life TM, this is a huge deal. You have the option between fast acquisition for targets at short range and better vision for targets at longer range. Which is why the things -- reflex or collimating sights with magnifiers that can be swung in place at will or combination sights like the S&B Short Dot are so hugely popular with military, police, and sports shooters.

Cheers

HANS
__________________
I blog at Shooting Dice.

Last edited by HANS; 05-11-2017 at 01:22 PM.
HANS is offline   Reply With Quote
Old 05-11-2017, 03:03 PM   #47
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Burnsville, MN
Default Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"

Here's a non-mathy tweak that has the same basic idea as the current rules, but adjusts the breakpoints to give a bit more mechanical oomph to things that work in Real Life (TM) but miss out due to GURPS breakpoints.

Weak and Odd Scopes
__________________
The Deadly Spring "...probably the most infamous Pyramid article of all time."-Jeffro's Car Wars Blog
Gaming Ballistic: Home of Gaming Ballistic, LLC and my blog.
DouglasCole is offline   Reply With Quote
Reply

Tags
collimating sight, high-tech, magnification, reflex sight, scope, tactical shooting, targeting laser, zoom

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:54 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.