Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-28-2017, 01:53 PM   #41
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: [Game] Collaborative world building for DFRPG.

Quote:
Originally Posted by (E) View Post
Question 32)
How do the ratcatcher's guild operate? Who is in charge?
Answer 32
The Ratcatcher's Guild
The Ratcatcher's Guild operates as the front for the bulk of thieves and organised crime in Newbridge, so they have incorporated a lot of ideas from vermin control into their traditions and lingo.

As an example, you can see this in their power structure:
Bagger- generic term for thieves of any rank
Den- a gang or district
Stomper- an orphan or runaway child taken into the protection of the guild (Guild Rank 0, Social Status -1)
Duster- an indentured apprentice (Rank 0)
Baiter- a journeyman level thief (Rank 1)
Trapper- a master thief (Rank 2)
Wrangler- a district level boss (Rank 3), in charge of one of the city's dozen or so dens
Kennel Master- One of grandmaster's lieutenants, controls the gangs (Rank 4)
Pit Master- One of grandmaster's lieutenants, in charge of gambling & treasury (Rank 4)
Trap Master- One of grandmaster's lieutenants, in charge of enforcement & special jobs (Rank 4)
The Fancy- The guild's grandmaster (Rank 5)

The guild covers most organised crime and thievery in Newbridge - burglary, extortion, protection rackets, gambling and such. For more random street level crime, such as pickpocketing, the Ratcatchers' rival, the Guild of Orphans, Panhandlers and Vagabonds, controls that. One of the Ratcatchers' more visible rackets around the city is running ratbaiting pits in tavern basements or disused warehouses, where punters can typically gamble on terriers or ferrets to score as many rat kills in a set time, but more exotic combinations of beasts are not uncommon. And one of their less tasteful rackets is to extort business owners with the threat of an untimely rat infestation. By the way, both of these particular rackets benefit from the practice of keeping a nice breeding supply of rats available in the local ratcatchers' office cellar.

Ratcatchers' offices are sited throughout the city, so each gang or district has a colourful name associated with the location of their office. The gnome district gang, for example, are the Silversmith Lane Dambaggers. Most gang territories are well-defined and follow the city's layout of districts, but there is some overlap. There is no guild presence in the elven quarter for example, while the upper class suburbs of Vintners and Muttons Crest, with their wealthy manors and estates, are considered open game for all the city's baggers.

The Fancy
In ratcatching argot, a fancy rat is one bred and domesticated to be kept as a pet, and by extension, the fancy means the nobility or upper set in society. Thus, the king of thieves gains the semi-sarcastic title as well. They are generally addressed only by that title and not by their name, as in "Roight, The Fancy wants a word wi' you, bruv."

By chance, the past five Fancies have all been halflings, but there's no particular guild rules about this. Perhaps some halflings just have a particular understanding of the criminal mind. This trend has led to some significant influence by The Fancy over halfling council politics for the past few decades, however, and it would be fair to say that there are some civic-minded halflings who would like to see a change in guild leadership.

Thereby Shandyloins
In the normal state of affairs, the guild grandmaster is a thief who has worked the city streets from a young age and made his way up through the ranks of the guild, either by skill or by applied treachery. However, when a halfling thief adventurer worth 655 character points chooses to retire in Newbridge, there's one particular natural ecological niche that he's likely to end up in- grandmaster of the thief's guild.

Thereby Shandyloins has been The Fancy for around 15 years now. He made his fortune as a dungeon delver in Logran's Lair Looters, and like his other crewmates, bears a tattoo on the web of his left hand showing their stylised three-L emblem. The other members also hold high positions in different spheres of the city's power structure, but his former colleagues have now become rivals or enemies.

Shandyloins is a halfling with a thick, rampant, fuzzy mane of long black hair that would shame an eighties era heavy metal guitarist. He carries a permanent scowl which belies his keen sense of humour- he's probably one of the funniest people you’d come across, but anyone who meets him is too afraid to laugh at his quips. For fashion, he wears a dark, floor-length leather trench coat and hob nail boots, and accessorises with a selection of enchanted items from his adventuring history. Of note here are his black-bladed shortsword, the Runic Scramasax of Tanton Barrow, and his Girdle of the Gibbon's Exemplary Alacrity.

He also has a literally palpable aura about him, the static residue of a thousand protection spells combined with a particularly virulent curse that he hasn't been able to completely shake- a memento of a long-ago encounter with the Bog Sage of Slaymuir.

Question 33
Who were some of Thereby's team mates in Logran's Lair Looters? What positions do they currently hold in the city, and how are they at odds with this guildmaster?

Question 34
What are the different districts of the city called, and where are they located?
How is each district characterised in regards to race, social class, civic function, architecture, etc? E.g. the docks area, the governmental district, etc.
What are some landmarks in each area?
And what are the names for the local Ratcatchers Den in each district?

(This is a set-up question for my coming contribution on the gnome's quarter, but others can jump in too of course.)
__________________
World Wikis:
Cyberpunk: Duopoly Nation
Fantasy: Dominion Cross
Space Opera: Behind the King's Eclipse
Steampunk: Colonial Steam

Last edited by Daigoro; 04-28-2017 at 01:56 PM.
Daigoro is offline   Reply With Quote
Old 05-01-2017, 12:15 PM   #42
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: [Game] Collaborative world building for DFRPG.

Quote:
Originally Posted by Daigoro View Post
Question 34
What are the different districts of the city called, and where are they located?
How is each district characterised in regards to race, social class, civic function, architecture, etc? E.g. the docks area, the governmental district, etc.
What are some landmarks in each area?
And what are the names for the local Ratcatchers Den in each district?
Answer 34A- City Districts
The Gnome Quarter - The Shine
The Shine is the overall name for the historical gnome district of Newbridge and incorporates a few sub-districts. The highest point is Garrison Hill, and The Shine extends from there down through Bellsrung Plaez to Goldbrick Square, centre of the town's gold-trading and financial district. A wide, well-paved thoroughfare, Yellows Boulevard, connects these sub-districts, ending at the Koeng's Column monument in Goldbrick Square.

The style of many gnomish homes in the district are known as tall-lodges, as they had to be built to accommodate the occasional full-sized guest or visitor.

Garrison Hill
Yellowtop Garrison is the fortress located on Garrison Hill, built centuries ago by the gnomish Koeng of the Yellowtops to protect the surrounding area's trade from marauding kobold gangs. It has been cannibalised and rebuilt many times over since then, with the bulk of the current structure dating back at least a century. The garrison is currently home to Herrick's Half-blood Champions and the city's 1st Squadron of Combat Engineers.

Bellsrung Plaez
The grand Tinker's Bellstower stands at one end of Bellsrung Plaez. It houses a 15-bell carillon used to send out musical refrains encoded with various messages for the benefit of gnomish merchants across the city, mostly information such as gold prices, incoming shipments or other market news. The largest, deepest three bells are armed with extra clappers to send booming long distance messages up the valley to other nearby gnomish outposts.

Bellsrung Plaez, and its surrounding backstreets, is the main centre for gnomish tinkerer, toymaker and artificer establishments. You'll also find a few jewellers and weaponsmiths around, but the main jewellery centre is around Goldbrick Square. On Thursdays, the square fills with onlookers for the chariot races. The main draw is the porker chariots, pulled by teams of pigs no more than 6 hands tall, and the clock-driven cart demolition rally. Visitors are advised to bring their own shields and visors in case of flying debris.

Goldbrick Square
This is the site of the first goldseller's market in the city, and has thus evolved into the de facto banking and financial district. The square is surrounded by heavily barred and fortified shopfronts and imposing bank edifices. You can come here for goldsmiths, silverwrights, gemcutters and all associated kinds of jeweller. A good number of magic stores and weaponsmiths are also housed here, although they do aim for the extreme high end of the market- perfect if you want an emerald-encrusted greatsword or 24-carat filigreed brigandine.

While the gnomes traditionally founded the gold market here, the working populace of the area is a complete mixture of races, and so the nearby residential area is more cosmopolitan than the rest of The Shine.

Goldbrick Square being the largest concentration of gold and material wealth in Newbridge, there is a surrounding ring of establishments aimed at wealthy clientele and designed to siphon off some of that river of specie. So this is where you'll find the most up-market restaurants, clubs and hotels in Newbridge, as well as businesses catering for baser instincts. The local Ratcatchers' Guild Office in Silversmith Lane, the Dambaggers, has a strong interest in many of these businesses, and keeps note of which out-of-towners have purses in need of a judicial lightening.

----

Question 35
What's the main currency called? What denominations does it have? Are there any rival currencies or preferred forms of wealth?
And which is the best bank for a heavily treasure-laden monster slayer to keep their loot in? Or are there other options?
__________________
World Wikis:
Cyberpunk: Duopoly Nation
Fantasy: Dominion Cross
Space Opera: Behind the King's Eclipse
Steampunk: Colonial Steam

Last edited by Daigoro; 05-01-2017 at 12:29 PM.
Daigoro is offline   Reply With Quote
Old 05-01-2017, 07:56 PM   #43
simply Nathan
formerly known as 'Kenneth Latrans'
 
simply Nathan's Avatar
 
Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: [Game] Collaborative world building for DFRPG.

Quote:
Originally Posted by Daigoro View Post
Answer 34A- City Districts
Question 35
What's the main currency called? What denominations does it have? Are there any rival currencies or preferred forms of wealth?
And which is the best bank for a heavily treasure-laden monster slayer to keep their loot in? Or are there other options?
Answer 35a)
Copper coins from several neighboring kingdoms had differing insignia, but the same weight and name. One kingdom marked its copper coins with rabbits, another with deer, and so on. They called these "Bucks", or in Elvish, "Dallah". Cat-Folks' love of rolling their Rs has corrupted the latter into "Dollar" and the three terms are used interchangeably in common parlance.

Silver coins worth four Bucks and gold coins worth eighty Bucks are common enough to be accepted by all local businesses, but most people work in copper for day to day purchases. The names and markings on these coins vary a lot more.


So questions 35b and 35c still remain. What is the best bank in the city, and are there better options?
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub.
simply Nathan is offline   Reply With Quote
Old 05-01-2017, 11:00 PM   #44
TGLS
 
Join Date: Jan 2014
Default Re: [Game] Collaborative world building for DFRPG.

35b) Common alternative currencies include:
The Decimalized Pound: An artifact of the days when council power was greater and minted by the Banker's guild, the Decimalized Pound (or Deck-P) is composed of three coins, the $100 silver Councilor, the $10 silver Craftsman, and the rarely used $1 silver Citizen. A pound of silver is $1000. The currency faltered primarily because of difficulty working with primary trading partners.

Merchant's Guild Scrip: The Merchant's Guild, owing to it's large commercial influence, provides printed Scrip in the place of regular coinage when while making payments. Years ago, they offered better terms for those who accepted Scrip over coin, while today they request a 10% charge while making coin payments (rounded in their favor). They accept coin and Scrip equally in purchases.

36c) That depends on how you want to store the loot. If you need to keep it intact for some reason (i.e. backup magic sword, phylactery, books), the Wizard's guild has a wonderful subterranean complex. They keep it well guarded with magical creatures that are kept under control with mind control spells, and secure important treasures with traps designed by the Inventor's guild, but they'll keep nearly anything stored down there for $300/month.

The Inventor's guild offers an alternative to storing wealth, if you can handle some limitations. You need to store at least $1000 in cash, and you can't get at it for a year. However, they will award 1% interest the year after. The Inventor's guild uses the money saved to finance promising research and new inventions by its higher ranked members.

The Banker's Guild offers an alternative to either of these. For a fee, a banker will manage your money, for a year, turning a small profit every week. The profit is calculated by a skill roll by the banker, turning a return of margin of success% return (treat failure as negative). You may only invest in $1000 increments.
Skills and cost per $1000 (not including $1000):
11 -> $1250
12 -> $1850
13 -> $3000
14 -> $5100
15 -> $8700
16 -> $14750
TGLS is offline   Reply With Quote
Old 05-02-2017, 12:38 AM   #45
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: [Game] Collaborative world building for DFRPG.

Question Recap Time!!

Question 6
What are the typical types of commerce in the city?

Question 7
How do the races interact on day to day basis among general population?

Question 8 open question
What are some names for the religious groups? How do they choose their leaders? who are important people? Anything else noteworthy?

Religions: Green Axes, Halfling- Seventeen Champions of the Feast, Halfling War Poets of Saa Elmo Hamstringer, The Sects and Cults of the Imprisoned Gods

Question 10
How do the guilds choose their leaders?

Question 21 open question
What are some of the lesser guilds in Newbridge?

Main Guilds: Wizards, Alchemists, Inventors, Merchants
Other Guilds: Ratcatchers, Stonecutters, Golems, Bankers, Guild of Orphans, Panhandlers and Vagabonds

Question 24 open question
Where can passing strangers find accommodation in Newbridge?
What is the name of a typical low-level, mid-level and high-level establishment?
Who runs them?
What's a secret each has?

Inns: Ruby Lounge, Grumblelox's Sour Batsmilk Taphuss & Gestruems

Question 25
Why are (or at least, were) Golems so important to the city's economy? How long do they usually last, how are they made, what's their size and most typical use?

Question 26
Where would a group of delvers go if they decided they needed to do some research?

Question 27
What sorts of betting-games go on in the seedier places?

Gambling: Ratbaiting pits

Question 28
What novel design innovation does the New Imperator's Gate involve? And what is its fatal design flaw?
Who knows about this problem, and which enemy is trying to get ahold of the plans?

Question 29
What is the legendary Elven weapon master Anenyar doing in Newbridge?

Question 30 open question
What monsters (real ones, not civilised peoples) are there around the city? Perhaps as guards, pets, captives, specimens, summonees or infestations?

Question 31 open question
What dangerous, explorable adventure locations are there around the city?

Underground Locations: Old sewers, new limestone sewers, elven catacombs, Underwar tunnels, Wizard's Guild's water portal
Overground Locations: Phantom mansions from Nightfather war


Question 33
Who were some of Thereby's team mates in Logran's Lair Looters? What positions do they currently hold in the city, and how are they at odds with this guildmaster?

Question 34 open question
What are the different districts of the city called, and where are they located?
How is each district characterised in regards to race, social class, civic function, architecture, etc? E.g. the docks area, the governmental district, etc.
What are some landmarks in each area?
And what are the names for the local Ratcatchers Den in each district?
Addendum: What's the patron god or pantheon for each district?

Districts: Gnomish Quarter- The Shine

----

Any questions from the last 2 posters?
__________________
World Wikis:
Cyberpunk: Duopoly Nation
Fantasy: Dominion Cross
Space Opera: Behind the King's Eclipse
Steampunk: Colonial Steam

Last edited by Daigoro; 05-02-2017 at 01:00 AM.
Daigoro is offline   Reply With Quote
Reply

Tags
dfrpg, dungeon fantasy, game

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:28 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.