Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Notices

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-28-2017, 10:48 PM   #1
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Role protection, Locksmiths vs Lockmaster

After a discussion on the gurps discord channel I was wondering what are some mundane protections locksmiths can put in place to counter the magic spell "lockmaster". Thieves after all invest considerable effort in the ability to get past a lock. Having mages being able to cast a spell to bypass a lock makes things a bit unfair on the thief.
Some of the ideas discussed where
- having parts of the lock made from meteor iron.
- Multiple "fake" locks, forcing the mage to spend more ER/FP
- locks that can only be opened by magic that contain a trap
- placing a simple self locking "drop bar" to protect the main lock

What other ideas does everyone have?
__________________
Waiting for inspiration to strike......
(E) is online now   Reply With Quote
 

Tags
lockmaster, lockpicking, magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:36 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.