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Old 08-01-2015, 09:26 PM   #1
Ovo supreme
 
Join Date: Jul 2015
Default Lamb Relic Help!

So my friends and I were playing and wondering what and what isn't allowed to be played if someone is in another realm. Can monsters be wandered, steal a level from them, etc. Thanks in advance!
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Old 08-07-2015, 03:02 PM   #2
Magicpiemel
 
Join Date: Apr 2015
Default Re: Lamb Relic Help!

Very good question, what did you figure out?
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Old 02-07-2016, 04:19 PM   #3
ToXikflare
 
Join Date: Feb 2016
Default Re: Lamb Relic Help!

Yo, we are having the same problem. I have emailed Usaopoly about this, hopefully they get back. If they do, I'll post the answer on here.
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Old 02-11-2017, 05:24 AM   #4
Jimmy Flower
 
Join Date: Feb 2017
Default Re: Lamb Relic Help!

Man i've got the same problem, we just thought that if the card says " none can help you and you cannot help others " maybe is not that much a winning card, but otherwise it gives you a penality .. ?
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Old 02-20-2017, 10:10 PM   #5
CrankyOldMan
 
Join Date: Feb 2017
Default Re: Lamb Relic Help!

This is rather frustrating for me as well. I started just recently with Adventure Time and the expansion, and this card has caused some interesting effects. It would be great if the original creator could convey their intention but since this has been open for a year and a half, that seems unlikely. In that case, I will bend the forum rules of only answering in "definite rulings" and give my interpretation. Don't spank my hams!

My interpretation is that ordinary interactions cannot take place--player-cast curses, monster enhancers, wandering monsters, combat bonus one-shot items, trading, thieving, looting a player corpse, or other items that target the player "inside" the lamb--but things that affect turns can--Prismo's Pickles.

This has led to the frustrating scenario where a player draws this portal card, holds it in their hand until level 9, and then basically puts up a force field that makes them invulnerable to mischief while they win the game, assuming they can kill the monster in combat.

It's an interesting card based on the lore of the set, but it seems either a silly way to die at low levels, or broken at game-winning levels. Nobody else has had a problem with this or encountered an official ruling?
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Old 02-25-2017, 12:03 PM   #6
Battle Moon
 
Join Date: Feb 2017
Default Re: Lamb Relic Help!

For Lamb Relic, my friends and I came to the decision that nothing can be done to a person in a separate dimension. people not in the same dimension can't amplify monsters, take away levels, ally with another player, play or receive curses (unless played by self on self), trade, give or receive charity, etc to a player in a different dimension. Until they the defeat a monster and return to the same dimension as the other players are in, they cannot affect or be affected by other players. Our reasoning for this was that if you are in another dimension, how would you affect that character? Unless there is a card that says it can travel through dimensions (which I don't think there is other than the portal cards themselves), you cannot get to that character. They are literally on their own.

The only thing we are struggling with is cards that specifically refer to people sitting next to you. Right now, we are just skipping the person in the other dimension.
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Old 04-26-2017, 06:16 PM   #7
Manistic
 
Join Date: Apr 2017
Default Re: Lamb Relic Help!

How my group plays it is that while we can't affect the individual - direct monster enhancers are A'ok. One-shots are not.
Our reasoning is simple: you are in another dimension, you can't help or be helped by your friends, because you are in another dimension, but that does not mean you won't run into a monster and their mate, and their child and their mom, etc. Or that you won't run into a friendly version of the monster. Monster enhancers are not one-shot items. They are something that can be argued to be inherent to that particular monster at that particular time and place.
One-shots on the other hand are items that a person physically had to use to enhance either side of combat.
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