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Old 04-20-2017, 03:17 PM   #1
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Location: Dobbstown Sane Asylum
Default Pyramid #3/102: Epic

Each glorious death
Is but one droplet of paint.
Now hand me that brush.
— Xi, General of the Gods
"Epic" doesn't just mean bigger or more powerful, it's about pushing the boundaries of what's possible and expanding the scope of the story. Epic heroes affect the lives of those around them, possibly even the world as a whole. And taking your game to that next level is the goal of Pyramid #3/102: Epic.
  • GURPS Power-Ups 1: Imbuements gave your adventurers the ability to temporarily power up their weapons, but wouldn't it be nice if your artificers had access to Crafting Imbuements that let them do that, and more, only permanently? Christopher Rice introduces a new class of Imbuement Skills to expand what artisans and makers can do with their bespoke equipment.

  • When your GURPS Dungeon Fantasy game has grown past the point of cave fights and skirmishes, it may be time that Dungeon Fantasy Goes to War. Matt Riggsby turns GURPS Dungeon Fantasy 15: Henchmen into a template for GURPS Mass Combat troops, including how to buy (e.g.) a barbarian horde as your own personal Ally group.

  • It was bad enough being under the "protection" of the Greys, but now that they've lost custodianship of our planet to the Mantis, only the Men In Black can save us from The Harvest -- Invasion Earth. In this month's Eidetic Memory, David Pulver sets up this campaign, alongside racial templates for both species and GURPS Spaceships stats for six Earth, Grey, and Mantis ships.

  • Many comic-book worlds are "kitchen sink," featuring supers with unique, unrelated origin stories. But Götterdämmerung's wide range of abilities derive from the intersection of four alternate histories, all now existing as "substrates" clashing just below reality. Only Bill Stoddard could blend GURPS Powers, GURPS Thaumatology: Chinese Elemental Powers, GURPS Powers: The Weird, and even GURPS Horror: The Madness Dossier into a GURPS Supers campaign setting and have it make perfect sense.

  • Some heroes devote their lives to an epic quest or noble cause . . . but some go further, having Many Lives, One Adventure. In this systemless article, J. Edward Tremlett looks at reincarnation as a campaign feature, something that opens up the possibility of adventurers who, despite being mortal, have been pursuing something important for centuries.

  • And enjoy the epic tale of this month's Random Thought Table as it considers the importance of perspective when ramping a story up to monumental levels.

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