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Old 05-21-2010, 08:00 AM   #11
trooper6
 
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Default Re: Concentrated Defense rule from 3e

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Originally Posted by vicky_molokh View Post
But in duels there's not much point, since you generally have a mere -1 (maybe -2) for repeated parries, but need to burn FP to get better than -3 on repeated attacks. And that's assuming you use a one-handed sabre, not a staff-sword or a sabre+maingauche.
-1 assumes both a Fencing Weapon and Weapon Master/TBaM. And not all duels involve fencing weapons or people with WM/TBaM.

If you don't use a fencing weapon, you are at -2, if you don't have WM/TBaM, you are at -4 on those repeated parries.
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Old 05-21-2010, 01:10 PM   #12
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Default Re: Concentrated Defense rule from 3e

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Originally Posted by trooper6 View Post
-1 assumes both a Fencing Weapon and Weapon Master/TBaM. And not all duels involve fencing weapons or people with WM/TBaM.

If you don't use a fencing weapon, you are at -2, if you don't have WM/TBaM, you are at -4 on those repeated parries.
When one is using multiple attacks? Either you have Extra Attack, or DWA, or a high-level combo, or you have such a high skill that you can Rapid Strike. Really, this is mostly signifies cinematic or near-cinematic character: AoAs aren't something you normally take.
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Old 05-21-2010, 02:21 PM   #13
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Default Re: Concentrated Defense rule from 3e

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Originally Posted by vicky_molokh View Post
When one is using multiple attacks? Either you have Extra Attack, or DWA, or a high-level combo, or you have such a high skill that you can Rapid Strike. Really, this is mostly signifies cinematic or near-cinematic character: AoAs aren't something you normally take.
Multiple Attacks can come from multiple attackers.

But also, a person with Skill 16, can use Flurry of Blows and do two Rapid Strikes at only -3...or skill 13. Completely within the realm of realism. If you don't allow Extra Effort within the realm of realism, then a skill 18 person can do a Rapid Strike at -6 for ultimate skill 12. Still very doable.

Also, in a completely realistic game, most of your unskilled fighters are probably taking AoA's all the time.
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Old 05-22-2010, 01:12 AM   #14
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Default Re: Concentrated Defense rule from 3e

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Originally Posted by trooper6 View Post
Multiple Attacks can come from multiple attackers.

But also, a person with Skill 16, can use Flurry of Blows and do two Rapid Strikes at only -3...or skill 13. Completely within the realm of realism. If you don't allow Extra Effort within the realm of realism, then a skill 18 person can do a Rapid Strike at -6 for ultimate skill 12. Still very doable.

Also, in a completely realistic game, most of your unskilled fighters are probably taking AoA's all the time.
If there are multiple attackers, then you'll have big trouble presenting only one side of your body to all of them. Now, rapid strikes are possible, but it's still stretching the skill level under most normal circumstances.
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Old 05-22-2010, 12:38 PM   #15
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Default Re: Concentrated Defense rule from 3e

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Originally Posted by trooper6 View Post
Also, in a completely realistic game, most of your unskilled fighters are probably taking AoA's all the time.
But those are probably AoA Determined, not Double. So that the default rolls have a reasonable chance to hit.
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Old 03-29-2017, 11:36 PM   #16
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Default Re: Concentrated Defense rule from 3e

These rules are interesting and seem pretty tenable as-is....

http://www.sjgames.com/gurps/rolepla...d-Defense.html

What sort of changes would be necessary for 4e?

I think this could work in sync with the Gladiators rules.since they cove slightly different ideas. Left/Right stances vs upper/lower spine and limbs.

As attractive as this is for low poet games I worry it would become underused between high skill opponents.

Since it is an uncontested roll (unlike feint quick contests) to detect what is being concentrated/favored, a highly skilled attacker would usually find out after 1 attack where defense is being focused.

It would be nice to have some means of a defender being subtler in this to make that detection harder. Maybe subtract the base block or parry skill from the roll?

On the.other hand... Nothing seems to stop the defender from rotating what they are concentrating on every turn. That would seem harder to do than sticking to one area. A mechanic to disincline that switching to confuse the attacker should also exist.

So too, should a mechanic exist for an attacker to predict random patterns of defense switching and be informed prior to attacking where the defender has chosen to change to, instead of having to attack first and always being one step behind.
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Old 03-30-2017, 07:35 AM   #17
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Default Re: Concentrated Defense rule from 3e

On the defensive side, epee fencing feels sort of all about being compelled to uphold focused defense on the hand and arm while keeping something left for the body in case.
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Old 04-01-2017, 02:01 AM   #18
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Default Re: Concentrated Defense rule from 3e

When everyone keeps their distance yeah. Though if it closes in things get weird and stabs can get all perpendicular.
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