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Old 03-05-2017, 04:28 PM   #1
onetrikpony
 
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Default DR with weak points: how to model CP Cost

I want to make a Monster with High DR (DR 50) on the main body and head but weak DR (DR30) on the limbs. How do I pay for that with CP?

None of the limitations seem to provide an option for areas that are weaker but still have some protection. Both the directional and partial limitations seem to end up costing more than just having full DR in all locations. It's even more difficult to figure the cost of a weak point at the eyes or a "Smaug scale".
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Old 03-05-2017, 04:41 PM   #2
weby
 
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Default Re: DR with weak points: how to model CP Cost

I personally find the DR limitation % values strange..

But it should be noted that monsters do not pay character points, so just assigning the DRs is enough. If you need the character point value for it as an ally or such: First buy 30 DR at full cost and then 20 more DR at the -10% as per B47(the least severe value for several).

And on the eyes: basic DR does not protect eyes.

Smaug scale type: I guess that by RAW directly it would be at -10% as it does not protect full body and the lowest value protected is -10% for torso.. But as said in many cases the RAW is strange and the same -10% would apply for only torso armor.
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Last edited by weby; 03-05-2017 at 04:45 PM.
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Old 03-05-2017, 04:53 PM   #3
onetrikpony
 
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Default Re: DR with weak points: how to model CP Cost

thanks weby;
That makes more sense than what I was doing. At least it doesn't end up costing more.

(I like pricing out my monsters when I have time, just to see how much CP they would cost or to make templates.)
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Old 03-06-2017, 08:24 AM   #4
Donny Brook
 
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Default Re: DR with weak points: how to model CP Cost

Quote:
Originally Posted by onetrikpony View Post
I want to make a Monster with High DR (DR 50) on the main body and head but weak DR (DR30) on the limbs. How do I pay for that with CP?

None of the limitations seem to provide an option for areas that are weaker but still have some protection. Both the directional and partial limitations seem to end up costing more than just having full DR in all locations. It's even more difficult to figure the cost of a weak point at the eyes or a "Smaug scale".
The rules for partial DR are broken. You could instead buy the additional 20 DR for the torso by comparing the coverage it provides to the recommended pricing for the Accessibility limitation.
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Old 03-06-2017, 08:31 AM   #5
ericthered
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Default Re: DR with weak points: how to model CP Cost

I have a house rule to cover this case. Its contradicts raw, but I find it gives good results, especially for this case.

If you don't armor the entire creature, you get a discount of -50% +5*<penalty to hit easiest target>%

If the easiest to hit is the limbs, it -40% (-50+5*2 = -40)
Hands and feet: -30% (-50+5*4 = -30)
-8 armor chink: -10% (-50+5*8 = -10)

It has a few problems, but it solves the problem given.
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Old 03-06-2017, 09:52 AM   #6
Varyon
 
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Default Re: DR with weak points: how to model CP Cost

Personally, I'm inclined to ignore the RAW rules for partial DR, and just use the % values from Low Tech. Front/back only should still have different values, however - I'd be tempted to do something like x0.6 for Front Only, x0.4 for Back Only (honestly, an 80/20 split might also be appropriate).

The closest you could get by RAW would be to work out what each reduction would be using Accessibility (-20% is 50%, for example), add the percentages together, and see what that's worth as an Accessibility. If the sum is high enough to not get a discount, it's a Quirk.
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