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Old 02-28-2017, 10:17 PM   #1
Varyon
 
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Default GURPS Overhaul - Content Posts

I've decided to hop on the blogger bandwagon (blogwagon?), so now I've got my own blog for crazy GURPS stuff I come up with.

The first (and thus far only) post is for a system I'm tentatively calling Combat Posture. It does away with maneuvers altogether, instead giving characters Maneuver Points (MP) that are allocated for Attack, Damage, Defense, Movement, Awareness (if using "Situational Awareness" from Tactical Shooting), Recovery (if using The Last Gasp), Aim, Concentrate, Evaluate, and Ready. Additionally, instead of Extra Effort in Combat giving just one bonus, it now gives you extra MP to spend on whatever you see fit.

If you've ever wanted to be able to gather energy for a spell while cutting down lesser foes, Evaluate a target while parkouring your way over rooftops in pursuit, or recover AP while taking aim with your rifle, Combat Posture has you covered. Just be ready to eat a lot of penalties...

For those who would rather not read through me working out the system, skip to Integration to see the actual system. It's near the end, but you can get there quickly by just searching for the word - it only shows up twice in the document.

Last edited by Varyon; 02-28-2017 at 10:22 PM.
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Old 02-28-2017, 11:25 PM   #2
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Default Re: GURPS Overhaul - Content Posts

Welcome to brotherhood heh.
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Old 02-28-2017, 11:54 PM   #3
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Oh, a new one! And what a name!
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Old 03-01-2017, 10:13 AM   #4
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Yes, welcome to the brotherhood of bloggers who blog too much! Your decoder ring is in the (e)mail.
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Old 03-01-2017, 04:21 PM   #5
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Default Re: GURPS Overhaul - Content Posts

Quote:
Originally Posted by Varyon View Post
I've decided to hop on the blogger bandwagon (blogwagon?), so now I've got my own blog for crazy GURPS stuff I come up with.
I'm going to need you to tag your posts GURPS so that the RSS feed gets it. That way, if you ever do NON-GURPS posts, the GURPSDay list won't pick 'em up.
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Old 03-01-2017, 06:21 PM   #6
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Quote:
Originally Posted by Ghostdancer View Post
Your decoder ring is in the (e)mail.
Sweet!

Quote:
Originally Posted by DouglasCole View Post
I'm going to need you to tag your posts GURPS so that the RSS feed gets it. That way, if you ever do NON-GURPS posts, the GURPSDay list won't pick 'em up.
It has been done.
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Old 03-01-2017, 06:37 PM   #7
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Quote:
Originally Posted by Varyon View Post
Sweet!



It has been done.
I tested your blog on the script; it works and you'll see it in the list tomorrow.
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Old 03-02-2017, 10:19 AM   #8
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That is interesting . . . though I tried converting one of my characters and wound up 2 MP shy of being able to do basic step and attack at full defense and skill with a retreat

I think I like the MoS idea on Acrobatics as its always been pretty binary
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Old 03-02-2017, 10:42 AM   #9
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One specific note on this is that I don't see Change Posture maneuver listed . . . . how many MP is it?
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Old 03-02-2017, 01:50 PM   #10
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Quote:
Originally Posted by Kalzazz View Post
That is interesting . . . though I tried converting one of my characters and wound up 2 MP shy of being able to do basic step and attack at full defense and skill with a retreat
A change I didn't note explicitly is that I'm restricting characters to a single Step without MP investment - you can use this on your turn for movement, or as a Retreat (/Slip/Sideslip), but not both. Also not explicitly stated, you outright lose the ability to Retreat if you've moved half Move or more (you cannot use Steps to move more than half Move). In a chambara game, however, I'd see no issue with having the ability to use Steps to go up to full Move, and get more besides as Retreats, so long as the Retreat doesn't result in a net move further than, well, Move.

Quote:
Originally Posted by Kalzazz View Post
I think I like the MoS idea on Acrobatics as its always been pretty binary
Yeah, I was debating how I should handle the issue of Acrobatics boosting defenses, enhancing Change Posture, etc. Simply using MoS seemed the best option. It makes Enhanced Dodge a bit less usable, unfortunately, but potentially more potent for a character with high Acrobatics.

Quote:
Originally Posted by Kalzazz View Post
One specific note on this is that I don't see Change Posture maneuver listed . . . . how many MP is it?
Ah, crap. Looks like I forgot a couple of things when I wrote the Integration. Change Posture, as well as handling Bulk for firearms and the like, are hidden up in the too-wordy work-in-progress bits. Change Posture there costs 7 MP, but that's back before I made some adjustments - it should cost 10 MP (which actually makes kip-ups slightly easier, as you just need MoS 5 instead of taking a -6 to hit; I consider this to be acceptable). I'll update the post shortly - thanks! Hopefully I didn't miss anything else...
EDIT: And, updated. Thanks again for pointing out my error.

Last edited by Varyon; 03-02-2017 at 01:58 PM.
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