Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.


Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-04-2017, 08:10 PM   #1
Desert Scribe
Desert Scribe's Avatar
Join Date: May 2012
Location: Austin TX
Default New Ninja rules

I can't believe no one has posted about this yet. The updated rules for the Ninja cybertank are up, and I'm curious what people think.

I like the simplicity compared to the earlier rules, and I do have one thought on the Ninja's detection ability:

A Ninja has state-of-the-art detection equipment, giving it advanced awareness of mines and other hidden units. Whenever a Ninja is about to enter a hex with a mine or a hidden unit, the opposing player needs to acknowledge the presence of a mine (or hidden unit) within the hex. The Ninja may then choose to stay still, move elsewhere, or continue into the hex. If a Ninja voluntarily enters a mined hex, the mine goes off only on a roll of a 6, instead of the usual 5 or 6.
This would also work for camouflaged and dummy units, allowing the Ninja to detect them from an adjacent hex instead of having to move into or shoot into the hex to reveal the enemy.

What does everyone else think about this version of the Ninja?
My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought
Desert Scribe is online now   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 09:09 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.