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Old 11-01-2016, 08:08 AM   #61
philosophyguy
 
Join Date: Feb 2014
Default Re: Just Roll 3d6 - GURPS Content Posts

The review of GURPS Thaumatology: Ritual Path Magic is now posted. Short version: RPM is a really exciting and flexible system. The book is dense with options and modifiers, but the approach itself makes sense once you've done it a couple of times, and there's a lot of freedom for rules-light gamers.
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Old 11-01-2016, 02:34 PM   #62
Ulairi
 
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I'm a really big fan of your blog. It's one of my favorites to read each time it's updated.
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Old 11-03-2016, 11:13 AM   #63
philosophyguy
 
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Quote:
Originally Posted by Ulairi View Post
I'm a really big fan of your blog. It's one of my favorites to read each time it's updated.
Thank you! I'm glad that you find it useful.
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Old 11-08-2016, 07:31 AM   #64
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Today's post is a quick GM tip: Faster Combat by Pre-Rolling Dice. GURPS combat has a lot of options, and fights can feel slow when there are lots of characters each using a variety of skills. This post shows the GM how to speed up resolution of NPC actions by pre-rolling their success rolls.
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Old 11-08-2016, 10:07 AM   #65
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Default Re: Just Roll 3d6 - GURPS Content Posts

Here's another good tool for rolling bunches of numbers fast.

http://i.imgur.com/lUJgCz8.png
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Old 12-01-2016, 01:00 PM   #66
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With the holiday GURPS PDF sale going on, I made a post on a shopping list for rules-light GURPS. I welcome any suggestions to add to the list!
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Old 12-27-2016, 02:48 PM   #67
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The new post on Just Roll 3d6 is live: Estimating GURPS Skill Levels. The Basic Set doesn't give a ton of detail on what skill levels mean, and there's a lot of judgment required for GMs to determine NPC skill levels. This post looks at how to check that skill mechanics match up with the narrative goals.
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Old 01-04-2017, 03:31 PM   #68
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Balancing GURPS combat is tricky for new GMs, so this post looks at Odds to hit based on skill levels. The important insight is that defense matters a lot more than offense for most situations. As a result, when planning a combat encounter, be sure to evaluate how good each side's defenses are!
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Old 01-05-2017, 12:51 PM   #69
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I've just posted a lengthy review of the Discworld Roleplaying Game. Overall, this is a solid release. It's excellent for experienced GURPS players and has lots of potential for expanding the GURPS audience.
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Old 01-06-2017, 05:14 PM   #70
zedlopez
 
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In your Odds to hit post's graph, I take it red means a miss. But what's the difference between yellow and green?

thanks
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