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#1 |
Administrator
Join Date: Aug 2006
Location: The Central Network
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New Scenario: Mini Breakthrough
You can find this new Ogre scenario at the link above. Please play it and comment - on game balance, clarity of instructions, or whatever else you think of - here in this thread. |
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#2 |
Join Date: Feb 2014
Location: Atlanta, GA
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Nice. Now I'm doubly glad I made a dedicated Sidewinder battlefield with a Pocket Edition map and a black Sharpie.
Just to be clear, is the Combine force fixed at 12 standard GEVs, or can they mix in LGEVs? If they can take LGEVs (1/2 AU), I suppose the exchange rate is two for one and the victory point values for exited LGEVs are halved to 4, 2.5, 1.5. I might try allowing attacking LGEVs on these terms just to see if a swarm of them break the scenario. |
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#3 |
Join Date: Jul 2014
Location: Pennsylvania
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"4.0 ENDGAME
4.01 Ending the Scenario. The game ends when all the Combine attackers are destroyed or have left the map. 4.02 Objectives. The Combine goal is to exit as many GEVs as possible from the west side of the map, as soon as possible, to attack a poorly defended rear area. A subsidiary objective is to destroy Paneuropean GEVs so they cannot pursue. 4.03 Victory levels. The Combine player gets victory points as follows: 8 for each GEV that leaves the map on or before his 4th turn. 5 for each GEV that leaves the map on his 5th or 6th turn. 3 for each GEV that leaves the map on any later turn. 6 for each enemy GEV destroyed, or 3 for each LGEV. No points for destroying other units." What a cool Scenario. ...here we see an example of GEVs and the pilots potentially surviving a battle, gaining experience and skill the more they do so. Enter the burgeoning GEV Pilot eventually earning the title of GEV Ace. ;) I'm looking forward to playing this one.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
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