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Old 11-18-2016, 09:29 AM   #61
Bruno
 
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

You definitely should be able to, at least with appropriate equipment. Clinch knives specifically exist to be concealed-carry knives worn in locations that are easily accessed when pinned, with sheathes that not only help with Holdout but also make them possible to draw when you're in that totally awkward position.
Of course, they're also the epitome of the Small Knife, if not even smaller. The point of the clinch knife (har har) is that if you've been tackled, or grabbed from behind, and at least one arm is either free or only partly pinned more-or-less near your waist or armpit (the usual places to wear a clinch knife) you can get it out and poke your opponent enough to make them let go from pain and surprise.
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Old 11-18-2016, 10:12 AM   #62
jason taylor
 
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

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Originally Posted by Bruno View Post
You definitely should be able to, at least with appropriate equipment. Clinch knives specifically exist to be concealed-carry knives worn in locations that are easily accessed when pinned, with sheathes that not only help with Holdout but also make them possible to draw when you're in that totally awkward position.
Of course, they're also the epitome of the Small Knife, if not even smaller. The point of the clinch knife (har har) is that if you've been tackled, or grabbed from behind, and at least one arm is either free or only partly pinned more-or-less near your waist or armpit (the usual places to wear a clinch knife) you can get it out and poke your opponent enough to make them let go from pain and surprise.
Uh-huh. That's why the vorfemme in Vorkosigan Saga is probably a very good weapon for it's specialized purpose and there are probably moves with it that can be learned by rote by every beginner before any further martial arts study is indulged in.
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Old 11-18-2016, 02:17 PM   #63
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

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Originally Posted by Gnome View Post
How does being a Weapon Master help you in close combat?
My mistake; I mixed it up with the ranged options and thought you could cut CC penalties in half.
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Old 11-18-2016, 02:18 PM   #64
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

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Originally Posted by Kalzazz View Post
I don't think you can fast draw or even ready in close combat or am I mistaken?
You can do both, it just requires an additional DX roll or the ready is useless.
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