Steve Jackson Games Forums Jumping: Sequence of Maneuvers
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 10-16-2016, 05:42 AM #2 aesir23     Join Date: Oct 2007 Location: Vermont Re: Jumping: Sequence of Maneuvers D.) A running start simply replaces the need to concentrate. At least that's how I do it. __________________ My blog about teaching in India.
 10-16-2016, 09:01 AM #3 Anaraxes   Join Date: Sep 2007 Re: Jumping: Sequence of Maneuvers The Concentrate version is for standing jumps. Running starts are of course for running jumps. Both the High Jump and Broad Jump sections that lead the Jumping section make this distinction in their heights/distance formulas. The Jumping During Combat section later introduces the rule to skip the Concentrate at the cost of halving the distance, but of course that only applies when the crouch is relevant to start with -- that is, when you're doing a standing jump. The text isn't written to be read, understood, and applied in any random sentence order. Start at the beginning and read the page, and the context seems to make it fairly straightforward. Last edited by Anaraxes; 10-16-2016 at 09:06 AM.
10-16-2016, 02:24 PM   #4
Curmudgeon

Join Date: Sep 2011
Re: Jumping: Sequence of Maneuvers

Quote:
 Originally Posted by McAllister I want to jump as far as possible in combat, but RAW tells me to take two consecutive Concentrate maneuvers before I jump or I get my distance halved, and it also tells me I can double my distance by getting a running start. Which of these is correct, based on Basic Move 5? All rules on b. 352, afaik. So should I accept that A makes sense for reasons? Is there a compelling reason not to implement All-Out Move like this? Is this much easier than I've been thinking it is and I missed something? I'd love to know!
D) None of the above.

Jumping During Combat is very clear, if you don’t take two consecutive Concentrate maneuvers, the distances achieved from the jumping distance formulas [emphasis mine] is halved. The jumping distance formulas include the option of a running start, so the sequence is: Concentrate, Concentrate, Move, Move (Jump). This is almost A) but your resulting broad jump distance is incorrect.

Your standing broad jump distance (assuming Concentration is achieved) is (2 x 5) – 3 = 7’.

Your maximum running broad jump distance is then the lesser of (2 x 10) – 3 = 17’ or 2 x (standing broad jump = 7’) = 14’, limiting your running broad jump to 14’ with two consecutive Concentrate maneuvers.

Last edited by Curmudgeon; 10-16-2016 at 05:28 PM.

10-16-2016, 08:37 PM   #5
Fred Brackin

Join Date: Aug 2007
Re: Jumping: Sequence of Maneuvers

Quote:
 Originally Posted by aesir23 D.) A running start simply replaces the need to concentrate. At least that's how I do it.
I ignore all of it. Taking 2 Concentrate Maneuvers in the middle of combat is nonsensical. These are rules for situations that never arise in gameplay.

You could proceed directly to "all standing jumps in Combat are halved in distance" but this isn't a very common situation either. Even Diving for Cover is already a Step rather than a jump during combat.
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Fred Brackin

10-16-2016, 09:23 PM   #6
VariousRen

Join Date: Apr 2015
Re: Jumping: Sequence of Maneuvers

Quote:
 Originally Posted by Fred Brackin I ignore all of it. Taking 2 Concentrate Maneuvers in the middle of combat is nonsensical. These are rules for situations that never arise in gameplay.
I disagree, simply because it HAS arisen in play for me. In a dungeon fantasy game I placed a pit at the base of a flight of stairs that led up and down from the main dungeon. The pit was 10ft across, short enough that a running jump clears it easily, but long enough that you need to take the 2 concentrate maneuvers in combat or you're trying to catch the edge with your arms. In a number of cases the PC's were forced back to the stairs and had to hurry across, providing cover for each other as they jumped.

I've always interpreted the 2 Concentrate maneuvers as taking the time to mentally pace out the jump, to make sure you are on your take off foot as close as possible to the edge. For a standing jump it's building up momentum in your arms and knees before kicking off.
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 10-17-2016, 01:30 AM #7 McAllister     Join Date: Jun 2013 Re: Jumping: Sequence of Maneuvers @VariousRen: thank you for your example. Also, how would you feel about making them Ready maneuvers? Or would you be comfortable with Compartmentalized Mind cutting down on the time? I feel the same way about building momentum, and Concentrate just doesn't make sense to me. @Curmudgeon and Anaraxes: jumping in combat is obviously neither "very clear" nor "fairly straightforward," given the disagreement about it. Curmudgeon is correct that I was misapplying the sentence "maximum running broad-jump distance is twice standing broad-jump distance," but otherwise, his understanding of RAW roughly mirrors my own. "Jumping during combat" never distinguishes between standing and running jumping, and I'm not able to find any support for running jumps being exempt in the text. @All: any thoughts on the All-Out Move I proposed? If nothing else, I think it bridges the gap between Anaraxes' and Curmudgeon's understanding of RAW.
10-17-2016, 09:42 AM   #8
Fred Brackin

Join Date: Aug 2007
Re: Jumping: Sequence of Maneuvers

Quote:
 Originally Posted by VariousRen I disagree, simply because it HAS arisen in play for me. In a dungeon fantasy game I placed a pit at the base of a flight of stairs that .
If your enemy does not make a really good attempt to kill you while you're standing there Concentrating you're not "in combat" you're only somewhere near it. :)
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Fred Brackin

10-17-2016, 05:32 PM   #9
VariousRen

Join Date: Apr 2015
Re: Jumping: Sequence of Maneuvers

Quote:
 Originally Posted by McAllister @VariousRen: thank you for your example. Also, how would you feel about making them Ready maneuvers? Or would you be comfortable with Compartmentalized Mind cutting down on the time? I feel the same way about building momentum, and Concentrate just doesn't make sense to me.
Personally I'd make it a concentrate and a ready, in that order. I could imagine a person with Compartmentalized Mind or ETS being able to set themselves up for a jump faster than a normal person, they just seem to start running and launch perfectly without any effort.
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg
World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page

10-17-2016, 05:35 PM   #10
VariousRen

Join Date: Apr 2015
Re: Jumping: Sequence of Maneuvers

Quote:
 Originally Posted by Fred Brackin If your enemy does not make a really good attempt to kill you while you're standing there Concentrating you're not "in combat" you're only somewhere near it. :)
You've never fought a fighting retreat then! I can guarantee that the orcs were making a good attempt at killing the jumpers, they just had to deal with the knight and swashbuckler in the way. When the phrase "In Combat" is used in Basic I believe they are just earmarking it as something that's only important in a 1 second time scale. The two maneuvers sill take place if you aren't in combat, they just aren't important.
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World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page

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