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Old 10-14-2016, 03:47 PM   #1
Anders
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Default Increasing a Wall's HP

So I think that the DR/HP ratio for a rigid wall is too high. More specifically, I want to create something like a stone wall, with DR 12 and maybe 60 or 70 HP. What kind of enhancement to Innate Attack would you think was appropriate for this?
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Old 10-14-2016, 04:34 PM   #2
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Default Re: Increasing a Wall's HP

The most RAW method is Limited (HP only), though that will likely be overpriced. It's probably fair (and possibly underpowered) to just permit increasing wall HP with a corresponding decrease in DR, so a 24d wall (normally DR 72, HP 12) could instead be DR 12, HP 72
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Old 10-14-2016, 05:07 PM   #3
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Default Re: Increasing a Wall's HP

HP cost 2 CP each, DR cost 5 CP each. Trading 2 DR for 5 HP seems fair.
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Old 10-14-2016, 05:09 PM   #4
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Default Re: Increasing a Wall's HP

Quote:
Originally Posted by Bruno View Post
HP cost 2 CP each, DR cost 5 CP each. Trading 2 DR for 5 HP seems fair.
The situation is muddled by the fact that you can immediately regenerate the wall's hp by using the power again.
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Old 10-14-2016, 06:12 PM   #5
VariousRen
 
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Default Re: Increasing a Wall's HP

Quote:
Originally Posted by Anthony View Post
The situation is muddled by the fact that you can immediately regenerate the wall's hp by using the power again.
True, but perhaps balanced by the cost of recreating walls when they otherwise would be invincible. As is, Walls are either invincible with DR higher than damage potential, or immediately breakable because damage exceeds DR and they have basically no HP.

If we assume the DR given by the wall is normal 1DR per 5 points, ablative DR would be 1DR per 1 point. 1 HP gives between 2 and 6 ablative DR worth of protection (because you might be destroyed at -HP, or go all the way to -5xHP). You don't worry about armour divisors, and since most walls are homogenous wounding modifiers aren't much of a problem. With HP would be vulnerable to blow-through from projectiles, which is a negative compared to DR.

Overall I'd probably put it at 2 HP per DR, 1 HP per DR seems too expensive and 3 HP per DR seems overly generous.
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Old 10-14-2016, 10:32 PM   #6
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Default Re: Increasing a Wall's HP

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Originally Posted by Anthony View Post
The situation is muddled by the fact that you can immediately regenerate the wall's hp by using the power again.
But, without strict space considerations, you can stack wall behind wall until you run out of room, which is more effective with high DR walls, because it's harder to ablate them.
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