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Old 09-15-2016, 05:10 PM   #1141
HunterS
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Ha! Me! Wooo!
Congrats! You win the no-prize. But seriously, we got to tweet the screenshot of when you backed. Momentous occasions and what-not!
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Old 09-15-2016, 06:26 PM   #1142
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I just called up my FLGS and have now preordered the coming Discworld RPG
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Old 09-15-2016, 09:59 PM   #1143
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Congrats! You win the no-prize. But seriously, we got to tweet the screenshot of when you backed. Momentous occasions and what-not!
I wonder how many people are holding off to be "the one" who ticks $100k?
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Old 09-15-2016, 10:34 PM   #1144
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I wonder how many people are holding off to be "the one" who ticks $100k?
It won't be me. I was backer #1! (no no-prize for me. :P)
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Old 09-15-2016, 10:54 PM   #1145
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I wish I had one anywhere near me. South Jersey is like a sand-blasted post-apocalyptic wasteland from the 1970s.
http://www.daysofknights.com/

Newark is right across the bridge on 295... and no sales tax.
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Old 09-16-2016, 07:35 AM   #1146
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Nothing fancy with hit locations at all . . . you get the Basic Set approach. Breaking them down more than that gets excessive, especially since just about all monsters are too weird to need the distinctions added by later books (or even the ones in the Basic Set, really).
I get that that details like the ones in GURPS Martial Arts 2nd edition will not be included, but however after reading this and having in mind how DF stresses monsters with diverse anatomies, I also wonder if DF PBG will include any of the non-humanoid hit location tables already included in the Basic Set.

Also, quoting from the recently uploaded designer's notes 3:

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Originally Posted by Kromm
there’s a lot of streamlining, including simplified Fright Checks
I have a perhaps related question: will be there similar modifications concerning the critical hit/miss rules & tables?

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and using plain-English descriptions to assess modifiers.
This also sounds interesting.
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Old 09-16-2016, 07:42 AM   #1147
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http://www.daysofknights.com/

Newark is right across the bridge on 295... and no sales tax.
Well, when I say South Jersey, I mean super-south Jersey. Newark, Delaware is 2 hours away from me.
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Old 09-16-2016, 08:03 AM   #1148
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I have a perhaps related question: will be there similar modifications concerning the critical hit/miss rules & tables?
In about 13 years of GURPS play, our group has had about three criticals and two fumbles that actually had any real effect. The critical hit/miss effect rolls have a lot of "nothing extra happens" for the numbers in the middle of the table. An obvious simplification therefore is to remove the critical effect roll completely and it just be a critical hit (opponent can't dodge etc) or a critical miss (weapon gets tangled if a flail etc).
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Old 09-16-2016, 08:38 AM   #1149
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In about 13 years of GURPS play, our group has had about three criticals and two fumbles that actually had any real effect. The critical hit/miss effect rolls have a lot of "nothing extra happens" for the numbers in the middle of the table. An obvious simplification therefore is to remove the critical effect roll completely and it just be a critical hit (opponent can't dodge etc) or a critical miss (weapon gets tangled if a flail etc).
The Combat Lite chapter in Characters does this, with the addition that a 3 on the dice also does maximum damage.
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Old 09-16-2016, 09:33 AM   #1150
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There's a question in the backer comments that I've seen come up for a while that doesn't have an answer yet: Will the DM Screen be portrait or landscape orientation, or has that not been settled on yet?
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