Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Car Wars

Reply
 
Thread Tools Display Modes
Old 08-26-2016, 01:43 PM   #1
schoon
 
schoon's Avatar
 
Join Date: Sep 2004
Location: Oakland, CA, USA
Default Cars Wars 6E - What We Know - 1st Post will be updated over time

Because I hate delving through pages and pages of posts to find key bits of information...

I'll update this first post as more info becomes available.

General
  • 2018 Kickstarter for fiction anthology - will be a book + game material set
  • July(ish) Kickstarter for the 6E games
  • HO (1:87) Scale - cars are ~2 inches long
  • Set in 2118
  • AADA, Uncle Al, and Gold Cross will return
  • Totally new setting - they are starting from scratch
  • SJG Miniatures will be plastic - 60+ cars at launch
  • Some background is already appearing in Pyramid
  • Initial focus on a single car - running a team will come in expansions
  • Cycle and truck expansions will be done for each faction
  • Pedestrians and continuing characters will also be done eventually
  • Game uses custom dice for the various rolls
  • Starter set will have enough dice for any roll a car will need to make - expansions that add the need for more dice will have extra
  • Design goals are "Cars. With. Guns." and blowing things up" and "Cinematic realism and fun"
  • Target game length is 60 minutes for a 4-player game
Game Rules
  • Game will have "maneuvering sticks" - may interact with the car base as well - currently in playtest
  • Game will have a "clix-like" dashboard for keeping track of all aspects of your car in one place
  • Maneuvers will use "white" or "red" (harder) dice
  • Roll maneuver dice = speed + maneuver difficulty. Goal is zero skids.
  • Skid results mean your next maneuver starts to go out of control
  • Weapons roll a certain number of attack dice - hit, double-hit, and miss results are possible
  • Defense dice based on speed and equipment - armor and gadgets
  • Certain drivers and abilities allow you to modify the dice
Car Design
  • Uses cards (non-collectable) to build cars
  • Cards have point values - thus Div 10 car has 10 points
  • Weapons, Armor, and Crew type cards - at least
  • Crew cards will have generic and named characters
  • Products will have pre-built card sets, but then you can mix and match cards to create your own designs
  • Sets will have one complete deck per player
12 Factions
  • 6 will be "wasteland" - representing gangs, clans, etc.
  • 6 will be "arena" - representing dueling teams, corporations, etc.
  • Factions will be color coded
  • Each will have a style
  • They will have unique tech
  • With "over 60" cars in the initial release, we can infer about 5 cars per faction at launch
  • SJG will build upon them
Initial Products
  • Two-player Wastelands Starter
  • Two-player Arenas Starter
  • Four-player Car Wars game
  • Faction Pack (3 cars, cards, & tokens) $19.95
  • Arena and Highway play sets - with mats and plastic terrain
  • Scenario Decks - packs of game cards for specific scenarios that can also be mixed into custom car design
  • Anthology Set - will have the book, some cars and 12 new cards
Fiction
  • James Lowder will edit first fiction anthology - 12 stories - November Kickstarter - will also include 12 game cards
  • There will be a comic book with game material in each issue
News
  • Previews will be given at the Retailer Open House on October 3rd
  • Daily Illuminator will announce the playtest
  • Playtesting in Austin will start in October
  • Game release has been delayed till 2018 to allow SJG to complete other commitments

Last edited by schoon; 09-28-2017 at 01:55 PM.
schoon is offline   Reply With Quote
Old 08-26-2016, 05:41 PM   #2
philreed
Chief Executive Officer
 
philreed's Avatar
 
Join Date: Aug 2004
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Please note that Jim Lowder is the editor of the anthology, not the author.
philreed is offline   Reply With Quote
Old 08-26-2016, 09:17 PM   #3
PresidentTwoeagles
 
Join Date: Mar 2016
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

How many dice will be in the 2-player game? Will there be more in the 4-player? Will the maneuvering sticks be like the protractor thing in the play tests? That was very clever and I think a lot better then a stick-per-maneuver that Scott showed a long time ago. Is weapon range a factor? Will there be a ruler like X-Wing?
PresidentTwoeagles is offline   Reply With Quote
Old 08-27-2016, 02:45 AM   #4
schoon
 
schoon's Avatar
 
Join Date: Sep 2004
Location: Oakland, CA, USA
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Quote:
Originally Posted by philreed View Post
Please note that Jim Lowder is the editor of the anthology, not the author.
Corrected - thank you for the catch.
schoon is offline   Reply With Quote
Old 08-27-2016, 05:18 AM   #5
philreed
Chief Executive Officer
 
philreed's Avatar
 
Join Date: Aug 2004
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Quote:
Originally Posted by PresidentTwoeagles View Post
How many dice will be in the 2-player game? Will there be more in the 4-player?
The same number of dice in each of the three sets. The game, as designed, doesn't require rolling more dice at once than appear in the box. The faction sets -- well, some of them -- include more dice where necessary. Faster cars, for example, need more dice, so we include dice in sets with more powerful plants.

Quote:
Originally Posted by PresidentTwoeagles View Post
Will the maneuvering sticks be like the protractor thing in the play tests? That was very clever and I think a lot better then a stick-per-maneuver that Scott showed a long time ago. Is weapon range a factor? Will there be a ruler like X-Wing?
We're still experimenting with the exact shape/function of the maneuvering tool. Our latest idea shifts some of the work into the vehicle bases, but that requires more testing before we know if we proceed down that path or if we stay with the hinged tool.
philreed is offline   Reply With Quote
Old 08-28-2016, 12:01 PM   #6
owenmp
 
Join Date: Sep 2004
Location: Bellevue, WA, USA
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

schoon's post includes most of the information found on the following Web pages, but their links may be useful to include here. Apologies if these URLs have already been mentioned.


Car Wars 6th Edition
http://www.boardgamegeek.com/thread/...-wars-6th-edit
BoardGameGeek Forums - Car Wars
August 22, 2016


SJG: Car Wars is Making a Come Back
http://www.belloflostsouls.net/2016/...come-back.html
Bell of Lost Souls
August 21, 2016


Car Wars 6th Edition coming and the original back in print
http://www.dakkadakka.com/dakkaforum...st/700220.page
Dakka Dakka Forums
August 22, 2016


Gen Con 2016 Steve Jackson Games Car Wars 6th Edition
http://www.tribality.com/2016/08/10/...rs-6th-edition
Tribality Publishing
August 10, 2016
__________________
Michael P. Owen
Seattle Washington Autoduel Team
http://www.seanet.com/~owenmp/swathome.html
http://owenmp.wordpress.com
owenmp is offline   Reply With Quote
Old 08-31-2016, 04:49 PM   #7
steam_bucky
 
steam_bucky's Avatar
 
Join Date: Jul 2005
Location: Australia, Queensland, Brisbane
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Do we know if pedestrians will feature?
steam_bucky is offline   Reply With Quote
Old 08-31-2016, 07:47 PM   #8
philreed
Chief Executive Officer
 
philreed's Avatar
 
Join Date: Aug 2004
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Quote:
Originally Posted by steam_bucky View Post
Do we know if pedestrians will feature?
Not at launch. We are focused on cars with guns for the game launch.
philreed is offline   Reply With Quote
Old 08-31-2016, 11:01 PM   #9
rdeis
 
Join Date: Aug 2016
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Quote:
Originally Posted by philreed View Post
Not at launch. We are focused on cars with guns for the game launch.
Excellent!
rdeis is offline   Reply With Quote
Old 09-06-2016, 12:10 AM   #10
davester64
 
Join Date: Feb 2005
Location: Springfield, IL
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Pedestrians? We don't need no stinkin' pedestrians!
davester64 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:53 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.