Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Notices

Reply
 
Thread Tools Display Modes
Old 04-03-2016, 08:35 AM   #11
Fred Brackin
 
Join Date: Aug 2007
Default Re: Magic book(s) recommendations

Quote:
Originally Posted by gsquid View Post
Wow, thanks everyone for your suggestions! They are very helpful.

I already have Martial Arts 2nd Ed. (for GURPS 3rd Ed.). I wonder if this is sufficient?
No. There was major re-thinking about how to do things when the 4e book was done and the 3e book looks quite awkward in comparison. I actually compared them quite recently and martial arts is not one of the things that worked better in 3e at all.

If you don't have Grimoire for 3e then Magic for 4e will basically double yyour spell list.

I forgot to mention it but thaumatology also ahs the decanic astrological magic system form Cabal in it, but not the same level of "world" detail..
__________________
Fred Brackin
Fred Brackin is online now   Reply With Quote
Old 04-03-2016, 12:03 PM   #12
whswhs
 
Join Date: Jun 2005
Default Re: Magic book(s) recommendations

Quote:
Originally Posted by Fred Brackin View Post
No. There was major re-thinking about how to do things when the 4e book was done and the 3e book looks quite awkward in comparison. I actually compared them quite recently and martial arts is not one of the things that worked better in 3e at all.
Not only is that true, but also 4/e Martial Arts incorporates all the fighting oriented parts of GURPS Swashbucklers from 3/e. So it's roughly two books in a single package, though not to as great a degree as 3/e Magic and Grimoire in 4/e Magic.
__________________
Bill Stoddard

A human being should know how to live fast, die young, and leave a beautiful corpse. Specialization is for insects.
whswhs is offline   Reply With Quote
Old 04-03-2016, 09:53 PM   #13
gsquid
 
Join Date: Apr 2016
Default Re: Magic book(s) recommendations

Great, thanks so much! I'm going to need to find a way to finance all these new book purchases....... All this info really is helpful, though, for proceeding forward in a thoughtful manner.

It's especially nice to have all of the 3E/4E comparisons. The blurbs and sample pages (especially table of contents) on the website are helpful, but of course, they don't tell the whole story.

I am very knowledgeable about a lot of roleplaying systems.... that became obsolete by around the year 2000. Which, on the other hand, is great, because I can acquire all the cool old books I never had, second-hand through the wonder that is eBay. 4E just seems too cool to pass up.

David
gsquid is offline   Reply With Quote
Old 04-03-2016, 10:03 PM   #14
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: Magic book(s) recommendations

Quote:
Originally Posted by gsquid View Post
Great, thanks so much! I'm going to need to find a way to finance all these new book purchases....... All this info really is helpful, though, for proceeding forward in a thoughtful manner.

It's especially nice to have all of the 3E/4E comparisons. The blurbs and sample pages (especially table of contents) on the website are helpful, but of course, they don't tell the whole story.

I am very knowledgeable about a lot of roleplaying systems.... that became obsolete by around the year 2000. Which, on the other hand, is great, because I can acquire all the cool old books I never had, second-hand through the wonder that is eBay. 4E just seems too cool to pass up.

David

While I'm sure SJ Games will be happy with your purchases its important to remember that almost everything can be done with the Basic Set.

Now Magic is kind of an exception requiring 'Basic set 3' Powers and/or one of the myriad of magic books.

But even then... maybe not so much. A lot depends on what you want to do.

E.G. you can have everyone use the same magic sytem, but call each refer to their own system as psionics, clerical magic etc
lachimba is offline   Reply With Quote
Old 04-03-2016, 10:44 PM   #15
Pragmatic
Ceci n'est pas une tag.
 
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
Default Re: Magic book(s) recommendations

Quote:
Originally Posted by gsquid View Post
Thanks again for all the help and suggestions!

Also, I want to apologize that my last post degenerated into book "have" and "want" lists!
If we didn't like detailed lists, we wouldn't be supporting GURPS. :-P

Just wait until we start getting into the Pyramids you have to buy, to get excellent supplemental material. (E.g., there's a relatively recent issue that, if you find you enjoy Magical Styles, offers TONS of new options.)

Basically, pace your purchasing to stay within your budget. And then, once caught up, buying things as they come out (and it's down to a Pyramid and maybe one or two new products per month) keeps you from getting behind. :-)
__________________
I'm a collector, not a gamer. =)
Pragmatic is offline   Reply With Quote
Old 04-05-2016, 10:27 PM   #16
Captain Joy
 
Captain Joy's Avatar
 
Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Magic book(s) recommendations

Quote:
Originally Posted by gsquid View Post
Any recommendations for post-apocalyptic?
GURPS After the End.

Last edited by Captain Joy; 04-05-2016 at 10:32 PM. Reason: added link
Captain Joy is offline   Reply With Quote
Reply

Tags
magic, thaumatology

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:39 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.