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Old 01-19-2016, 03:21 PM   #891
Otaku
 
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Default Re: 50-point Abilities

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Originally Posted by Nereidalbel View Post
On a failed roll, the hex you intended to exclude also shifts, allowing you to fry yourself. And RoF 300 is still subject to scatter, which will end up with 300 AoE effects covering the same guy no matter what. It's just that some (most) won't be centered on the initial target.
True...

...but if we worry about that, what about all the other unintended targets?

Now that I think about it, I also am wondering why we go with 1d-3 for the damage, as opposed to say a single point of damage (calculated as if it werer 0.25d, right?). If the original M.U.N.C.H.K.I.N. isn't rules legal, perhaps variants that leave out different elements of it (to save points) is a good idea.
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Old 01-19-2016, 03:26 PM   #892
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Default Re: 50-point Abilities

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True...

...but if we worry about that, what about all the other unintended targets?

Now that I think about it, I also am wondering why we go with 1d-3 for the damage, as opposed to say a single point of damage (calculated as if it werer 0.25d, right?)
Because there was more than enough room in the budget to give yourself 3 DR and be immune to your own attack.
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Old 01-19-2016, 03:57 PM   #893
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Default Re: 50-point Abilities

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Originally Posted by Nereidalbel View Post
Because there was more than enough room in the budget to give yourself 3 DR and be immune to your own attack.
Except cosmic +50 isn't enough. Cosmic (by pass DR) is actually the highest level of Armour Divisor, so you need multiple level of Harding to stop it.
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Old 01-19-2016, 04:18 PM   #894
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Default Re: 50-point Abilities

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Except cosmic +50 isn't enough. Cosmic (by pass DR) is actually the highest level of Armour Divisor, so you need multiple level of Harding to stop it.
Plus as it was written, wasn't it good against all Impaling damage? So it will be that effective not only against your own attack, but everything else. What would be the Limitation for DR only against your own attack?
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Old 01-19-2016, 05:00 PM   #895
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Default Re: 50-point Abilities

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Except cosmic +50 isn't enough. Cosmic (by pass DR) is actually the highest level of Armour Divisor, so you need multiple level of Harding to stop it.
Wrong. +50% is the Defense or Countermeasure tier, which allows DR to function against Irresistible Attacks with a 300% Cosmic. The two Cosmics cancel each other out, resolving the attack as if neither trait had Cosmic.
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Old 01-19-2016, 05:09 PM   #896
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Default Re: 50-point Abilities

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Originally Posted by Otaku View Post
Plus as it was written, wasn't it good against all Impaling damage? So it will be that effective not only against your own attack, but everything else. What would be the Limitation for DR only against your own attack?
It's also not needed to defined you from your own attack as that can be done with Selective Area it already has. Though it can be used agasined some who has the same ability.
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Old 01-19-2016, 05:44 PM   #897
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Default Re: 50-point Abilities

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Yep.. but the question still remains: whats the reason for it?
Metal absorbing magic? Thick materials blocking power-rays?

Maybe its just a matter of different gaming styles- but I always try to find some reason as to why you can't wear armor while activating such a power.
That should be up to each individual player.
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Old 01-19-2016, 06:25 PM   #898
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Default Re: 50-point Abilities

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B142: Life bane gives -2 on reaction rolls made by anyone in a position to notice it...," then later: "... for instance, you need never buy insect repellent!"

It basically already has that feature and gives a limitation. It's still a disadvantage.

But I agree with Der Wanderer... what GM in his right mind would allow this? ;)

What's kind of funny is, almost all of our players were taking this every game, so our GM decided it should cost +15 points instead of -10... lol, no one takes it now ;).
Could also be a perk
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