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Old 05-07-2015, 11:03 AM   #1
WolfInSheepsClothing's Avatar
Join Date: Jun 2014
Location: Houston, Texas
Default [OOC] Age of Heroes

This game is not open to new players at this time.
A dark sword and sorcery game set on a bronze-age alternate Earth. Thematically it is a mashup of FFH2, Dwarf Fortress, and others.

I. Age of Ice

In the beginning there was ice… unrelenting, crushing, and cold. Immortal beasts scoured the frozen lands for their mortal prey-stock. Entire species, fantastic and mundane, disappeared frequently.

The Calabrim, cursed blood-drinkers without age, herded humanoids from frozen oasis to oasis , to keep their food supply maintained.

The Titans, divinely manifested giants from another world, were driven to mad plots and actions to control the few available places that produced agriculture.

The Dragons, great elemental serpents without remorse or understanding of the humanoid condition, hunted all creatures, mortals and immortals alike.

II. Age of Tyrants

But eventually, Spring did come. The ice receded, and nurturing plains and forests took its place. The dwarves, hidden from the worst of the winter below the earth, emerged from their sactuary. The alfar and other fey began to appear more frequently in the world’s forests.

And the chaos of predation gave way to the order of tyranny.

The immortals of the world worked ceaselessly to consolidate control of the promising future. They built empires on slave labor and fear. Only the dwarves, empowered by their god Kilmorph with the mastery of metals, resisted the efforts of the immortals.

The dwarves expanded their influence whenever opportunity presented itself; first with iron, and then with steel.

III. Age of Heroes

The current age is agreed to have started with the battle between the dwarven hero Urist Khoshlarim and the dragon Ashardalon. The ancient wyrm was slain with an axe to his heart, and at that point, the tides of immortal dominance waned.

The many mortal tribes flourish; many are self-determined, but it is still a dangerous time. City-states have risen to dominate political life, with the Khazad Confederacy at the top.

Yrth is still wild though; mortal governing institutions rarely extend their influence outside the city walls. It is but the adventurous few heroes of the world that freely roam the world, slowly eroding the monstrous influence of immortal tyrants.

Last edited by WolfInSheepsClothing; 05-07-2015 at 11:08 AM.
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Old 05-07-2015, 11:51 AM   #2
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Join Date: Jun 2014
Location: Houston, Texas
Default Re: [OOC] Age of Heroes

Templar of Order 150 Points

You have been chosen by the elder god Junil, the forgotten creator of the Cosmos, to fight the instability-inducing influence of magic upon Yrth. Mortals were never meant to part the Ether, and you intend to return Yrth to its intended state, one purified corpse at a time.

Although Junil chooses his templars from all backgrounds, your new role is to do his will on Yrth. You could be a crusader, a masochistic priest, or a mana-sensitive mage-stalker.

Attributes: ST 11 [10]; DX 13 [60]; IQ 11 [20]; HT [10].

Blessed [10]

50 points chosen from:
Very Blessed [+10]
Blessed (Heroic Feats) [10]
Power Investiture 1 – 3 [10 / level]
Mana Damper 1 – 3 [10 / level] or [15 / level] with a 1 yard area of effect
Blood Magery [20]

100 points chosen from:
Ambidexterity [5]
Charisma 1 – 4 [5 / level]
Combat Reflexes [15]
Fit or Very Fit [5 or 15]
High Pain Threshold [10]
Magic Resistance 1 -10 [2 / level] or [5 / level] with Blood Magery
Outdoorsman 1 [10]
Rank 1 – 4 [5 / level]
Rapid Healing [5]
Reputation [varies]
Status 1 – 4 [5 / level]
Wealth (Comfortable) [10]
+1 to ST or HT [10]
+1 to +4 to HP [2 / +1]
+1 to +4 to Per [5 / +1]

Disadvantages: -25 points chosen from:
Alcoholism [-15]
Bad Temper [-10*]
Bloodlust [-10*]
Code of Honor [-5 to -15]
Compulsive Carousing [-5*]
Compulsive Spending [-5*]
Duty [-2 to -15]
Fanatacism [-15]
Flashbacks (Mild) [-5]
Honesty [-10*]
Impulsiveness [-10*]
Lecherousness [-15*]
Overconfidence [-5*]
Sense of Duty (Templars) [-5]
Trademark (Simple) [-5]

Primary Skills:
Select two from:
Crossbow (E) DX+2 [4]
Axe/Mace (A) DX+1 [4]
Bow (A) DX+1 [4]
Broadsword (A) DX+1 [4]
Lance (A) DX+1 [4]
Shortsword (A) DX+1 [4]
Spear (A) DX+1 [4]
Two-Handed Axe/Mace (A) DX+1 [4]
Two-Handed Sword (A) DX+1 [4]
Karate (H) DX [4]
Tactics (H) IQ [4]
Two-Handed Flail (H) DX [4]

Secondary Skills:

Select one from:
Brawling (E) DX+1 [2]
Fast-Draw (any) (E) DX+1 [2]
Knife (E) DX+1 [2]
Shield (any) (E) DX+1 [2]
Select one from:
Riding (any) (A) DX [2]
Hiking (A) HT [2]
Acrobatics (H) DX-1 [2]

Background Skills:
First Aid (E) IQ [1]
Select two from:
Camouflage (E) IQ [1]
Savoir-Faire (any) (E) IQ [1]
Carousing (E) HT [1]
Swimming (E) HT [1]
Stealth (A) DX-1 [1]
Leadership (A) IQ-1 [1]
Observation (A) Per-1 [1]
Survival (any) (A) Per-1 [1]
Tracking (A) Per-1 [1]
Urban Survival (A) Per-1 [1]
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age of heroes, bronze age, gurps, sword and sorcery

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