01-28-2006, 05:34 PM | #1 |
Join Date: Aug 2005
Location: Denmark
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How do you become addicted?
I might have missed it but I don't think so...
In Characters there are the Addiction dissadvantage. In Campaigns there are rather detailed rules for drugs, their effects, overdoses and even ruels for withdrawel. But nowhere could I find any simple rules for when you become addicted to a drug? And don't give me the "Your the GM you decided" ;) Personally I'm thinking that a crit-failure might get you hooked. So the really potent drugs (HT-6 or HT-8) are more likely to get you hooked than the less potent ones (HT-1 or HT+2). Also campaigns mentiones that there are some poisons you do not get HT rolls to resist, and I guess the same could be true for Drugs? Ultra-tech drugs maybe? The Setting I'm currently converting to GURPS has ultra-tech drugs and very easy-to-use rules for addictions. And I wanted some of that in GURPS, so thats why I ask. In the original system, after taking a set number of drugs you had to make a HT check, if you failed you got addicted. After takign the same number of drugs again, you had to make a new HT roll but with a penalty depending on the potency of the drug, and so on, increasing the penalty for each "#" of drugs taken. For instance there where Healing drug. If, with a month you took 30 you had to roll. Whiel a Super combat drug you had to roll every time! this would be easy to do with the GURPS rules, but would you suggest this? Are there better correct-GURPS rules to use? |
01-28-2006, 08:19 PM | #2 |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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Re: How do you become addicted?
Hmm. A good question.
What about requiring the drug's Withdrawal roll every time the drug is used? As soon as you fail one, you become addicted? I don't doubt some drugs have penalties for withdrawal, and for some getting the "dose" you crave might require failing an increasingly easy resistance roll, to represent tolerance, but I don't see rules for those on. p. 440 of campaigns, where drugs are discussed. |
01-28-2006, 09:09 PM | #3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: How do you become addicted?
Addiction is way too complicated a topic to handle with "Take a dose, fail a roll, and it happens." A person needs a susceptible personality type, usually some sort of external pressure, etc., as well as the drug. Genetics also play a role. I hate to say it, but "The GM decides" is probably better than writing a book for one rule.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-28-2006, 09:51 PM | #4 |
Join Date: Jan 2006
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Re: How do you become addicted?
easy -- you keep doing them.
ever seen people with CHRONIC hats (or shirts) ? |
01-28-2006, 11:07 PM | #5 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: How do you become addicted?
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01-29-2006, 12:00 AM | #6 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: How do you become addicted?
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01-29-2006, 04:53 AM | #7 | ||
Join Date: Jul 2005
Location: Chicago, IL
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Re: How do you become addicted?
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They say Heroin is pretty much a guaranteed craving from dose 1. I can't agree because when I tried it I just got really really really sick. Other drugs, it's a question of whether it's psychological or physical. If it's something physical, it should be a question of missing some HT rolls. Getting off the stuff should be similarly moderated, since there may be some kind of "crutch" substance ala Methadone. Of course, "Addiction" only covers the continual abuse of drugs, and not "hey, I'm smoking a joint" or "rave? sure! Can I buy a vowel?"... I don't think that a single dose of any drug is sufficient to impose an Addiction, unless it's--say--because a Secret came out & you're playing with the Disad Firehose. And certainly not unless the player says "well, sure, I'll take the disad!" after continual drug use has been roleplayed.
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01-29-2006, 10:06 AM | #8 | |
Join Date: Aug 2005
Location: Denmark
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Re: How do you become addicted?
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In a "normal" game, I wouldn't mind the "GM decide" way to go. As drugs would primarily be a character trait. However in the setting I'm converting (SLA Industries) The drugs are ultra-tech drugs, the gameplay is highly action packed (with much combat) and the drugs are a VERY big part of this. Think Magic potions D&D style. Everyone whos going into combat is going to use them ,and alot of them. The only drawback to the drugs however is that you might become addicted by excessive use. And this is also the reason why you might choose "less effective drugs", as they are less addictive. |
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01-29-2006, 10:34 AM | #9 | |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: How do you become addicted?
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01-30-2006, 01:08 AM | #10 |
Join Date: Dec 2004
Location: Oslo, Norway
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Re: How do you become addicted?
I support Kromm on this one.
An alternate suggestion might be to give each drug a frequency of submission roll, or have the user roll against HT at a significant bonus, initially, and then gradually increase the difficulty of the roll, depending on the degree of use. In a game where ultratech drugs are an important element, I think "addiction prone personality/physiology" and "addiction resistant etc" could be valid traits. Fallout comes to mind. Keep in mind that one can get addicted to methadone as well, and to needle pricks (ah, needle freaks), and to slot machines... The distinction between physical and psychological addiction is subject to much debate. I would tend to call them all (mainly) psychological addictions, keeping in mind that to me "psychological" means "occuring in the brain, which is a physical organ like any other, only more complex". Heroin is not as addictive, nor as pleasant, as many would have one believe; Most drugs, for most people, require several uses before they offer pleasant intoxication.
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