09-17-2014, 02:45 PM | #11 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Building a Healing Power that also causes pain
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09-17-2014, 02:46 PM | #12 |
Join Date: Jun 2006
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Re: Building a Healing Power that also causes pain
Then use the ability as you listed it, I'd say. Seems about spot on for that. Nuisance effects are for negative reactions (ability looks gross, smells gross or is offensive in some way), abilities being more obvious than usual or some other annoying effects. Pain hurts. There are in-game rules for pain, which is why you'd use the Affliction (pain) + Healing link like you have it. It costs more points because, as you've pointed out, it still has combat applications despite being linked to Healing.
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09-17-2014, 02:55 PM | #13 |
Join Date: Jun 2013
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Re: Building a Healing Power that also causes pain
That seems like an odd option. Having an unsplittable Pain + Healing ability (Healing with Linked Affliction) is a bit less useful than having an ability that always causes pain and you can choose if it heals or not, yet the former would cost [43] while the latter would only cost [30]. I think having "Heals Thy Enemies" as a Nuisance Effect on the Alternate Ability is appropriate here.
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09-17-2014, 02:59 PM | #14 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Building a Healing Power that also causes pain
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09-17-2014, 03:03 PM | #15 |
Join Date: Jun 2013
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Re: Building a Healing Power that also causes pain
Certainly. What I'm saying is you'd build things as in your version, then when the character tried to use his "Healing" on a target the target would get the choice of accepting the healing (and subsequent pain) or resisting the pain (success also negating the healing). Building it as Healing (Nuisance Effect: Target Suffers Moderate Pain) with an Alternate Ability of Affliction (HT, Moderate Pain, Nuisance Effect: Target's HP is Healed) is a good, balanced hack to manage this, with an end cost of either [30] or [29], depending on how much the second Nuisance Effect is worth.
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09-17-2014, 03:07 PM | #16 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Building a Healing Power that also causes pain
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09-17-2014, 04:46 PM | #17 |
Join Date: Feb 2013
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Re: Building a Healing Power that also causes pain
"No pain no gain."
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09-17-2014, 07:57 PM | #18 | |
Join Date: Jul 2007
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Re: Building a Healing Power that also causes pain
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09-18-2014, 07:25 AM | #19 | |
Join Date: Jun 2006
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Re: Building a Healing Power that also causes pain
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His original build was just fine. |
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09-18-2014, 07:58 AM | #20 |
Join Date: Jun 2013
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Re: Building a Healing Power that also causes pain
His original build cost too much, because it was rather demonstrably less useful than having Healing and Affliction (Pain) that were separate, and yet it cost more. Causing pain when healing someone is a drawback when healing a friendly, an advantage when "healing" a foe. Causing healing is a drawback when using your pain ability on a foe. A character with one or the other (Healing with Causes Pain or Pain with Causes Healing) would be abusive, but a character with both has all his bases covered and wouldn't be abusive (he has paid for Healing with the drawback of causing pain for friendlies, and has paid for Pain with the drawback of causing healing for enemies). As it's really the same power, of course, the GM can allow them to be Alternate Abilities.
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