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Old 09-11-2014, 12:43 PM   #1
weby
 
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Default Point cost for ultra tech enchanted claws?

There is a set of Cyber claws in UT page 211 and melee weapon modifiers on page 163-165. They spell out the cost in terms of money for implanted claws that re superfine or similarly enchanted.

The question that is left unanswered what is what would be the point cost. The basic cost is 6 points, so what would be reasonable cost for:

Superfine? The extra damage seems easy innate attack 2 points with (2) divider +2 damage is 0.6*7 point base with +50% for the armor divisor. The straightforward thing would seem to be to just add +100% strength based modifier, but that seems to be a low price for converting all your ST to penetrate armor better.

Monowire? The same as above but with (10) armor penetration, the cost seems even more wrong.

Vibro? as above but +1d damage and

Nanothorn? Convert damage to corrosion that has special effects like reducing armor but no extra damage.. so cannot use even innate attack to model it. So no idea really how to model the cost.

Am I overly sensitive to the perceived cost as weapons already do those things and you are paying the base 6 points for having a weapon that you carry concealed inside so the +100% is good enough?
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Old 09-11-2014, 12:46 PM   #2
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Default Re: Point cost for ultra tech enchanted claws?

Enhancing ST-based attacks (which this is) canonically requires you to add the enhancement to your ST as well per GURPS Power-Ups 4: Enhancements (p. 20) or GURPS Powers (p. 146). So adding Armor Divisor 2 is going to add a +50% enhancement to your claws, but also to your ST.
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Old 09-11-2014, 01:16 PM   #3
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Default Re: Point cost for ultra tech enchanted claws?

Ah missed that box in powers.

That takes care of all the others except Nanothorn. As normal claws change the damage type to cutting, but nanothorn to corrosion, that is valued higher at least as innate attack than cutting.
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Old 09-11-2014, 01:23 PM   #4
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Default Re: Point cost for ultra tech enchanted claws?

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Originally Posted by weby View Post
Ah missed that box in powers.

That takes care of all the others except Nanothorn. As normal claws change the damage type to cutting, but nanothorn to corrosion, that is valued higher at least as innate attack than cutting.
You'd buy Nanothorn Claws as a Corrosion Attack with ST-Based, I'd think.
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Old 09-11-2014, 01:25 PM   #5
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Default Re: Point cost for ultra tech enchanted claws?

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Originally Posted by Ghostdancer View Post
You'd buy Nanothorn Claws as a Corrosion Attack with ST-Based, I'd think.
Although getting attacks like this to do less than thr+1 is actually pretty hard to do. Which is probably mostly an irrelevant granulity issue.
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Old 09-11-2014, 01:31 PM   #6
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Default Re: Point cost for ultra tech enchanted claws?

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Originally Posted by Ghostdancer View Post
You'd buy Nanothorn Claws as a Corrosion Attack with ST-Based, I'd think.
But nanothorn has no extra damage.

In normal sharp claws you pay the 5 points for changing of the damage type crush->cut.

Nanothorn is crush->corrosion claws instead.
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Old 09-11-2014, 01:44 PM   #7
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Default Re: Point cost for ultra tech enchanted claws?

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But nanothorn has no extra damage.

In normal sharp claws you pay the 5 points for changing of the damage type crush->cut.

Nanothorn is crush->corrosion claws instead.
Is one point of damage really that significant? I guess you could buy it back down with a quirk and make it a metatrait.
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Old 09-11-2014, 01:56 PM   #8
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Default Re: Point cost for ultra tech enchanted claws?

Pyramid #3/65 has Natural Weapons for cases like this, although note if you want to use that you should rebuild the claws from UT 211 under that system while you're at it. That article would let you build nanothorn claws pretty readily (Corrosion damage as a base, Destructive Parry, Hidden, possibly Resilient, and Armor Divisor (10), for between [36] and [40], depending on how resilient it is).
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Old 09-11-2014, 04:16 PM   #9
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Default Re: Point cost for ultra tech enchanted claws?

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Originally Posted by sir_pudding View Post
Although getting attacks like this to do less than thr+1 is actually pretty hard to do. Which is probably mostly an irrelevant granulity issue.
Well, if I was building it it might look something like this.
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Old 09-11-2014, 04:25 PM   #10
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Default Re: Point cost for ultra tech enchanted claws?

Meanwhile, I wouldn't charge more than a point or two for them (Accessory: Claws or Weapon Mount). They're free to spend more cash to get better quality claws. After all, they could do the same with a Knife or Bladed Hand with no point cost. They're paying character points to get the same weapon in a concealable, non-disarmable form.

Of course, my mentality has slowly been shifting towards treating all cybernetics (and entire Cybershells, in settings where swapping bodies is commonplace) as gear instead of advantages. So it's probably not pertinent to a discussion about a setting where you're already treating cyber as traits.
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