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#1 |
Join Date: Nov 2008
Location: Yukon, OK
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The index is cool and all but I had the thought of listing the magic stuff in one place that came from Pyramid and organized by type of system.
Alchemy/HerbLore 3/28 Thaumatology II It's Pure Chemistry! 3/68 Natural Magic Ars Metalica 3/109 Thaumatology V Magnum Opus (System for what materials to use) GURPS Magic 3/25 Epic Magic Essential Magic 3/25 Epic Magic Quartermaster Mage 3/36 Dungeon Fantasy All Charged Up Over Magic Items 3/43 Thaumatology III Cultists of The Elder Gods (Psi and DF priests) 3/43 Thaumatology III Magic as Technological Progress 3/48 Secret Magic Eidetic Memery: Bibliomancy 3/48 Secret Magic Anything For Power (Symbol Drawing) 3/60 Dungeon Fantasy III Wizardry Refined 3/66 The Laws of Magic Thoroughly Modern Magic 3/66 The Laws of Magic The Material Difference 3/66 The Laws of Magic Designers Notes: Wilderness Adventures 3/76 Dungeon Fantasy IV Hidden Knowledge 3/91 Thaumatology III The Thaumatology of Metallurgy GURPS Powers: Divine Favor 3/36 Dungeon Fantasy Dungeon Saints 3/47 The Rogue's Life May the Shadows Guide You 3/50 Dungeon Fantasy II Saintly Power-Ups GURPS Power Ups: Imbuements 3/4 Magic on the Battlefield The Perfect Defense 3/13 Thaumatology The Mystic Knight 3/36 Dungeon Fantasy Powering Up: Imbuements 3/60 Dungeon Fantasy III Mystic Power Ups 3/71 Spaceships II Vehicle Imbuements 3/102 Epic: Crafting Imbuements Designer notes GURPS Power Ups 5: Impulse Buys 3/48 Secret Magic Forewarned is Forearmed 3/75 Heroes Jackpot Drinkable, Wearable, Impossible Points 3/100 Pyramid Secrets Impulse Control GURPS Ritual Path Magic 3/43 Thaumatology III Bottled Magic 3/48 Secret Magic Magical Tradecraft 3/56 Prehistory The Old Ways 3/66 The Laws of Magic Alternative Ritual Path Magic 3/66 The Laws of Magic Ritual Path Specialists 3/66 The Laws of Magic Repercussive Rituals 3/75 Heroes Jackpot A Familiar Path ** 3/109 Thaumatology V Designers Notes: Incantation Magic (Related to, but not exactly RPM) 3/110 Deep Space Aethyric Space GURPS Thaumatology Book/Path 3/13 Thaumatology Fairy Tale Magic, p. 4 3/43 Thaumatology III Ghoul Magic (Book/Path) 3/66 The Laws of Magic The Azure Dragon (Book/Path) GURPS Thaumatology: Magical Styles 3/4 Magic on the Battlefield The Society of Siege Sorcerers 3/28 Thaumatology II Yellow Goblin Magic 3/43 Thaumatology III ADELPHOS DIONYSOS 3/48 Secret Magic The Way of the Keepers 3/48 Secret Magic The First Resistance 3/64 Pirates and Swashbucklers Scurvey Dog Sorcery 3/68 Natural Magic Magic of the Shaded Woodlands 3/109 Thaumatology V The Teramancers (Monsters) Powers as Magic 3/63 Infinite Worlds II The Power of Sorcery 3/99 Death and Beyond Soul Reapers 3/105 Cinematic Magic Super Sorcery! 3/105 Cinematic Magic Chi Sorcery (Uses Sorcery system for Chi powers) 3/105 Cinematic Magic Gourmet Alchemy (Modular Powers as Elixers) Misc Stuff Can Apply widely 3/7 Urban Fantasy Of Sound and Signs 3/25 Epic Magic All The Epic Ways 3/48 Secret Magic Onomancy 3/58 Urban Fantasy II Hunting the Cabal (bonus to various systems, but mostly RPM and Magic) Powers 3/1 Tools of the Trade-Wizards Necromantic Tools 3/19 Tools of the Trade-Clerics Auras of Power 3/68 Natural Magic Green Power 3/91 Thaumatology III Technomysticism Background Fluff (Only included stuff with crunch or that helps magic rather then just background material) 3/1 Tools of the Trade-Wizards Guildhall of the Hermetic Brotherhood 3/1 Tools of the Trade-Wizards Tooling With Curses 3/1 Tools of the Trade-Wizards Out of the Rough, Magic gems in RPGs 3/4 Magic on the Battlefield Magical Naval Warfare 3/46 Wierd Science Metatronic Generators (Often suggested for Magi-tech) 3/91 Thaumatology III Codex Duello (A subsystem for ritualized mage duels) 3/97 Strange Powers Mask of Humanity (Hidden supernatural) Updated to 3/107 except for any issue I am missing. If you see any missed or wrongly assigned items please let me know. Last edited by Refplace; 12-21-2017 at 02:25 AM. |
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#2 |
Join Date: Nov 2008
Location: Yukon, OK
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That was longer then I thought so here is a placeholder.
Any missing items le me know, I dont ahve all the Pyramids and may have missed articles others think should be included. |
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#3 |
Join Date: Aug 2004
Location: Udine, Italy
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Just to say: nice job, I appreciate that.
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#4 |
Join Date: Oct 2004
Location: Yorkshire, UK
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The Pyramid Articles listed by core GURPS Book is a very useful idea - not just for magic!
If you like a particular GURPS Book, here are the Pyramid articles/issues which provide additional supporting/related material! |
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#5 | |
Join Date: Nov 2008
Location: Yukon, OK
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ThaNK YOU !
Quote:
Posting it here rather then the GURPS forum was inspired by a post from Steven. It will be easier to find such threads here. |
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#6 |
Join Date: Mar 2008
Location: Austin, TX
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Indeed. This is a useful list, because it illustrates that I'm missing some things. Thanks much. :)
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#7 |
Join Date: Aug 2004
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This is AWESOME. Thank you so much!
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#8 |
Join Date: Nov 2008
Location: Yukon, OK
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#9 |
Pyramid Potion Master
Ritual Path Magic Adept Join Date: Jun 2006
Location: Portsmouth, VA, USA
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You forgot "Hunting the Cabal" for RPM from Pyramid #3/58: Urban Fantasy II. Nice work.
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#10 | |
Join Date: Nov 2008
Location: Yukon, OK
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![]() Quote:
There are several good fluf or background articles but the list was pretty long and I figured sticking to changes to systems or crunch would better serve. |
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