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Old 07-25-2014, 01:33 AM   #1
Refplace's Avatar
Join Date: Nov 2008
Location: Oklahoma City, OK
Default Pyramid magic issues

The index is cool and all but I had the thought of listing the magic stuff in one place that came from Pyramid and organized by type of system.
3/28 Thaumatology II It's Pure Chemistry!
3/68 Natural Magic Ars Metalica
3/109 Thaumatology V Magnum Opus (System for what materials to use)

3/25 Epic Magic Essential Magic
3/25 Epic Magic Quartermaster Mage
3/36 Dungeon Fantasy All Charged Up Over Magic Items
3/43 Thaumatology III Cultists of The Elder Gods (Psi and DF priests)
3/43 Thaumatology III Magic as Technological Progress
3/48 Secret Magic Eidetic Memery: Bibliomancy
3/48 Secret Magic Anything For Power (Symbol Drawing)
3/60 Dungeon Fantasy III Wizardry Refined
3/66 The Laws of Magic Thoroughly Modern Magic
3/66 The Laws of Magic The Material Difference
3/66 The Laws of Magic Designers Notes: Wilderness Adventures
3/76 Dungeon Fantasy IV Hidden Knowledge
3/91 Thaumatology III The Thaumatology of Metallurgy

GURPS Powers: Divine Favor
3/36 Dungeon Fantasy Dungeon Saints
3/47 The Rogue's Life May the Shadows Guide You
3/50 Dungeon Fantasy II Saintly Power-Ups

GURPS Power Ups: Imbuements
3/4 Magic on the Battlefield The Perfect Defense
3/13 Thaumatology The Mystic Knight
3/36 Dungeon Fantasy Powering Up: Imbuements
3/60 Dungeon Fantasy III Mystic Power Ups
3/71 Spaceships II Vehicle Imbuements
3/102 Epic: Crafting Imbuements Designer notes

GURPS Power Ups 5: Impulse Buys
3/48 Secret Magic Forewarned is Forearmed
3/75 Heroes Jackpot Drinkable, Wearable, Impossible Points
3/100 Pyramid Secrets Impulse Control

GURPS Ritual Path Magic
3/43 Thaumatology III Bottled Magic
3/48 Secret Magic Magical Tradecraft
3/56 Prehistory The Old Ways
3/66 The Laws of Magic Alternative Ritual Path Magic
3/66 The Laws of Magic Ritual Path Specialists
3/66 The Laws of Magic Repercussive Rituals
3/75 Heroes Jackpot A Familiar Path
** 3/109 Thaumatology V Designers Notes: Incantation Magic (Related to, but not exactly RPM)

GURPS Thaumatology Book/Path
3/13 Thaumatology Fairy Tale Magic, p. 4
3/43 Thaumatology III Ghoul Magic (Book/Path)
3/66 The Laws of Magic The Azure Dragon (Book/Path)

GURPS Thaumatology: Magical Styles
3/4 Magic on the Battlefield The Society of Siege Sorcerers
3/28 Thaumatology II Yellow Goblin Magic
3/48 Secret Magic The Way of the Keepers
3/48 Secret Magic The First Resistance
3/64 Pirates and Swashbucklers Scurvey Dog Sorcery
3/68 Natural Magic Magic of the Shaded Woodlands
3/109 Thaumatology V The Teramancers (Monsters)

Powers as Magic
3/63 Infinite Worlds II The Power of Sorcery
3/99 Death and Beyond Soul Reapers
3/105 Cinematic Magic Super Sorcery!
3/105 Cinematic Magic Chi Sorcery (Uses Sorcery system for Chi powers)
3/105 Cinematic Magic Gourmet Alchemy (Modular Powers as Elixers)

Misc Stuff
Can Apply widely
3/7 Urban Fantasy Of Sound and Signs
3/25 Epic Magic All The Epic Ways
3/48 Secret Magic Onomancy
3/58 Urban Fantasy II Hunting the Cabal (bonus to various systems, but mostly RPM and Magic)

3/1 Tools of the Trade-Wizards Necromantic Tools
3/19 Tools of the Trade-Clerics Auras of Power
3/68 Natural Magic Green Power
3/91 Thaumatology III Technomysticism

Background Fluff (Only included stuff with crunch or that helps magic rather then just background material)
3/1 Tools of the Trade-Wizards Guildhall of the Hermetic Brotherhood
3/1 Tools of the Trade-Wizards Tooling With Curses
3/1 Tools of the Trade-Wizards Out of the Rough, Magic gems in RPGs
3/4 Magic on the Battlefield Magical Naval Warfare
3/46 Wierd Science Metatronic Generators (Often suggested for Magi-tech)
3/91 Thaumatology III Codex Duello (A subsystem for ritualized mage duels)
3/97 Strange Powers Mask of Humanity (Hidden supernatural)

Updated to 3/107 except for any issue I am missing. If you see any missed or wrongly assigned items please let me know.

Last edited by Refplace; 11-24-2017 at 01:28 PM.
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