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Old 05-29-2014, 10:21 AM   #21
Otaku
 
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Join Date: Nov 2011
Location: South Dakota, USA
Default Re: GURPS 4E: Jumping on the enemy's head

Quote:
Originally Posted by Kromm View Post
I wouldn't absolutely require All-Out Attack (Strong) or a shout of "Banzai!", "Geronimo!", or "Kowabunga!", but it sure seems to fit.
How about "It's a me-a!" ;)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
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Old 05-29-2014, 11:50 AM   #22
Anders
 
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Location: Gothenburg, Sweden
Default Re: GURPS 4E: Jumping on the enemy's head

Quote:
Originally Posted by Kromm View Post
I wouldn't absolutely require All-Out Attack (Strong) or a shout of "Banzai!", "Geronimo!", or "Kowabunga!", but it sure seems to fit.
I would definitely allow a perk granting the person +2 damage or +1 damage/die (whichever is greater) if the person shouts one of these words.
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