Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-24-2014, 11:12 PM   #1
Sindri
 
Join Date: Nov 2011
Default Influence Skills Modifying Reaction Rolls

It's annoying that reaction rolls connect only tenuously to later influence rolls. It seems clear that influence skills should act directly upon the result of a reaction roll. The limit of good or very good reactions while useful for mechanical differentiation also produces odd results. Someone rolling a good reaction should not go "welp, guess I don't need to roll diplomacy then". Social Engineering (and a possible interpretation of Basic) doesn't let people roll reaction and then influence except with diplomacy but that's bad and can be ignored.

So, anyone done anything like this?
Sindri is offline   Reply With Quote
 

Tags
house rules, influence rolls, influence skills, reaction rolls, social engineering

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:03 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.