10-27-2013, 08:36 AM | #11 | ||
Join Date: Oct 2004
Location: Yorkshire, UK
|
Re: Wish List and Supers
Quote:
Martial Arts and Space were both released as Hardbacks first, with the PDF release coming 3 or 4 months later - so it seems perfectly reasonable that their e23 sales are lower than books which were originally released only as PDFs. Both of these relate to why I picked Psionic Powers for comparison. Quote:
At the very least, there needs to be interest from authors to write and submit Supers related articles, which might encourage a Supers 2 issue on the wish list, which would encourage authors to write and submit articles. Chicken and Egg - perhaps. |
||
10-27-2013, 06:45 PM | #12 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Wish List and Supers
Perhaps but notinh on the Wish list means that a proposal is much less liekly to be accepted. Under the current conditions only well established GURPS authors are likely to get anything approved and there are other things on the list and hence more liekly to be worth thier time.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
11-28-2013, 05:24 PM | #13 |
Join Date: Nov 2013
Location: Australia
|
Re: Wish List and Supers
More superhero game writing is always of interest.
|
11-28-2013, 06:54 PM | #14 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Wish List and Supers
Sales in this genre are historically bad for SJ Games. Adding up actual sales for all forms of all items that qualify by genre, and the subtracting off cost to produce, shows that supers barely breaks even. And in polls, it's never in the top half. Our last poll (sadly no longer online, or I'd link it!) revealed the following, and the accounting supports it:
1. FantasyGiven the error bars, it's best to see this as four tiers:(tiny gap)2. Space science fiction.(HUGE gap)3. Introspective science fiction (cyberpunk, biopunk, and transhuman).(HUGE gap)4. Historical (swashbuckling pirates, the Old West, etc.).(tiny gap)5. Alternate histories.(negligible gap)6. Cinematic action (whether Hollywood or wuxia).(tiny gap)7. Horror.(tiny gap)8. Illuminated and conspiracy.(negligible gap)9. Post-apocalyptic.(HUGE gap)10. Time travel.(negligible gap)11. Supers.(tiny gap)12. Realistic action (real-life commandos, cops, and spies). A List: Fantasy, Space SFAnd again, I'd like to emphasize that sales actually support this.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-28-2013, 11:02 PM | #15 |
Join Date: Nov 2013
Location: Australia
|
Re: Wish List and Supers
Yes, I woudn't think Supers would rate high on people's favourites in that genre these days, so makes sense.
|
11-29-2013, 02:44 AM | #16 |
Join Date: Aug 2004
Location: U.K.
|
Re: Wish List and Supers
Frankly, I'm not too surprised that supers is so low on that list. The genre has never been seen as GURPS's forte. 4e handles it rather better than 3e, but the reputation was established long ago.
If people want a quasi-simulationist/somewhat gamist, points-build superhero system, they've had one for thirty years in Champions, and the d20 boom generated a decent alternative option or two. And in the modern RPG marketplace, it's wise to choose your fights carefully.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
11-29-2013, 09:44 AM | #17 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
Re: Wish List and Supers
I still have a few 3E Supers books on my "must buy" list. They'll at least make the transition to "scanned for e23," yes?
__________________
I'm a collector, not a gamer. =) |
11-29-2013, 10:20 AM | #18 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Wish List and Supers
Quote:
Indeed, the poll results I posted all come with the hidden assumption of gamers creating their own settings and characters. Just about any extremely popular fictional property would outrank the whole darn thing. The trouble is that such properties are expensive to pursue (everybody wants a cut) and costly to work with (if only because of the many layers of approval and revision), and for all that effort do not even leave us with something we truly own . . . once the license expires, we have to make like the product never existed, even if fans know it did and are dying for more support.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
11-29-2013, 10:40 AM | #19 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Wish List and Supers
Quote:
Games where your high-powered PCs are wuxia heroes, demigods, vampires, etc. are more popular. While such characters are certainly supers in all but name, they are inevitably associated with what RPG fans perceive as other "genres": fantasy, horror, martial arts, whatever. Relatively few people think of, say, Exalted or Vampire as a supers game. And again, all of the above assumes "roll your own." There is no question in my mind that a high-profile IP completely changes the picture. In that case, the majority of sales are to people who do not much care about the rules. It would not matter to them whether the game engine were GURPS or something else again. Indeed, a good chunk of sales are to collectors of superhero spinoffs and memorabilia, who have no more intention of playing the game than of actually wearing Spider-Man underwear or drinking from a Superman sippy cup. I am afraid that I am too much of a hack to dismiss such customers . . . their money spends just as well.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
11-29-2013, 11:24 AM | #20 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Wish List and Supers
Quote:
* You're absolutely right about Champions—and that's precisely why I would never use it to run a full-on supers campaign. (I used it once for costumed adventurers in 1920s San Francisco, and once for teenage children of world-famous scientists.) When I started thinking about rpgs in terms of their root metaphors, it struck me immediately that Champions was about tactical combat between superpowered units—which isn't what I want to run. * Various variants on the supers genre have been consistently popular with my players, right after fantasy and well ahead of traditional outer space. (I've done better with introspective science fiction, but that's because I have players who totally love Transhuman Space.) I do have players who are, or were, serious comics fans, but this also includes players who are more drawn by the films than by the comics/graphic novels. * The campaigns I run in that genre certainly tend to be high-combat campaigns, but they also get a lot of character interaction. On the other hand, the sales figures seem to indicate that your experience is closer to typical than mine is. It's too bad, because there are supers projects I'd like to work on. Bill Stoddard |
|
|
|