09-18-2013, 09:27 AM | #21 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Attribute effect on learning
It also has to do with that a Routine non stressful task gets a Task Difficulty modifier of +4 (B171) turning a Skill 12 from 74.1% chance of success to an effective skill 16 and 98.1% chance of success, the highest in the system due to 17-18 always being a failure.
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09-18-2013, 09:32 AM | #22 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Attribute effect on learning
Quote:
Tactical Shooting has some guidelines for the Guns skill levels of realistic shooters, which top out at 18 for exceptionally skilled snipers. But the appropriate skill levels, along with attribute levels, point totals and so on for any game are a matter for the GM. GURPS is a toolkit, not a gaming style. |
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09-18-2013, 10:07 AM | #23 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Attribute effect on learning
Quote:
3: Abysmal 6: Inept 8: Mediocre 10: Average 12: Rather skilled 14: Well-trained 16+: Expert and for weapon skills: 3: Astoundingly bad 6: Clumsy 9: Unskilled 12: Novice 15: Veteran 18: Expert 20: Master 25: Wizard The below are all Kromm links: This is useful too for skill ranks. This is specifically about Gun skill in the context of the real world. And this is another resource of skill rankings.
__________________
-JC |
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09-18-2013, 08:49 PM | #24 |
Join Date: Aug 2013
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Re: Attribute effect on learning
Thank you. That's exactly what I was looking for. Figured it was from a previous edition. All I have ever looked at was 1st and 4th.
Thanks again. |
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attributes, languages, learning, skills |
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