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Old 09-18-2013, 10:27 AM   #21
roguebfl
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Default Re: Attribute effect on learning

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Originally Posted by Jareth Valar View Post
Ah. Saw that page, but it seemed like (and was hoping) there was more of a X rank has X descriptor type thing. The page you referenced is more of an inference to levels other than expert, but thank you the same.
It also has to do with that a Routine non stressful task gets a Task Difficulty modifier of +4 (B171) turning a Skill 12 from 74.1% chance of success to an effective skill 16 and 98.1% chance of success, the highest in the system due to 17-18 always being a failure.
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Old 09-18-2013, 10:32 AM   #22
johndallman
 
Join Date: Oct 2010
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Default Re: Attribute effect on learning

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Originally Posted by Jareth Valar View Post
Ah. Saw that page, but it seemed like (and was hoping) there was more of a X rank has X descriptor type thing. The page you referenced is more of an inference to levels other than expert, but thank you the same.
GURPS doesn't really do "ranks" in any absolute sense, because that isn't generic or universal. There's a guideline that's implicit in that page and often made more explicit on these forums that normal non-heroic, but competent people have a 12 or thereabouts in the skills they earn a living with: with the +4 Task Difficulty Modifier for a routine task, that gets them to 16-.

Tactical Shooting has some guidelines for the Guns skill levels of realistic shooters, which top out at 18 for exceptionally skilled snipers.

But the appropriate skill levels, along with attribute levels, point totals and so on for any game are a matter for the GM. GURPS is a toolkit, not a gaming style.
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Old 09-18-2013, 11:07 AM   #23
JCurwen3
 
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Default Re: Attribute effect on learning

Quote:
Originally Posted by Jareth Valar View Post
Ah. Saw that page, but it seemed like (and was hoping) there was more of a X rank has X descriptor type thing. The page you referenced is more of an inference to levels other than expert, but thank you the same.
I like the listing from Basic Set 3rd Ed Revised, p. 45:

3: Abysmal
6: Inept
8: Mediocre
10: Average
12: Rather skilled
14: Well-trained
16+: Expert

and for weapon skills:

3: Astoundingly bad
6: Clumsy
9: Unskilled
12: Novice
15: Veteran
18: Expert
20: Master
25: Wizard

The below are all Kromm links:

This is useful too for skill ranks.

This is specifically about Gun skill in the context of the real world.

And this is another resource of skill rankings.
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Old 09-18-2013, 09:49 PM   #24
Jareth Valar
 
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Default Re: Attribute effect on learning

Thank you. That's exactly what I was looking for. Figured it was from a previous edition. All I have ever looked at was 1st and 4th.

Thanks again.
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