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Old 09-02-2013, 11:33 AM   #1
Munchkin JK
 
Join Date: Aug 2013
Default -/+ to run away - STUPID QUESTION ALERT

Okay, I'm not stupid but I'm having the hardest time completely understanding some of the run away roll instructions that include a + or -.

So, if a Lame Goblin card says "+1 to Run Away" and I normally have to roll a 5 or 6, then I need to roll ... a 6 or 7 (and how would I roll a 7 so that can't be right)?

Or, Snails on Speed says "-2 to Run Away" then I can roll a 3 or 4?

Why don't I get this???
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Old 09-02-2013, 12:16 PM   #2
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Default Re: -/+ to run away - STUPID QUESTION ALERT

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Originally Posted by Munchkin JK View Post
Okay, I'm not stupid but I'm having the hardest time completely understanding some of the run away roll instructions that include a + or -.

So, if a Lame Goblin card says "+1 to Run Away" and I normally have to roll a 5 or 6, then I need to roll ... a 6 or 7 (and how would I roll a 7 so that can't be right)?

Or, Snails on Speed says "-2 to Run Away" then I can roll a 3 or 4?

Why don't I get this???
+1 to run away means that instead of running away successfully with a 5 or a 6 you also manage to get away when you role a 4...

-1 for example is the other way around and mean that you need to role a 6 to manage to get away, a 4 won't do it...
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Old 09-02-2013, 12:17 PM   #3
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Default Re: -/+ to run away - STUPID QUESTION ALERT

The modifiers are added to your die roll. The modified roll still needs to be 5-or-more to successfully run away.
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Old 09-02-2013, 03:08 PM   #4
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Default Re: -/+ to run away - STUPID QUESTION ALERT

Well...you could roll a d7, if you're like me and collect weird dice...
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Old 09-02-2013, 03:29 PM   #5
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Default Re: -/+ to run away - STUPID QUESTION ALERT

I'm going to get a little verbose, but I think the following explanation might clear up the confusion. When running away, you don't need to roll a '5 or 6' to escape. The rules actually say you need to roll '5 or better' to escape. That means that under normal circumstances, you do need a 5 or a 6, but a Run Away modifier will change what you roll.

The modifier is added to the number you rolled, so if you roll a natural 4, you consider it to be 5 and you consider a natural 6 to be 7. You escape if this modified result is 5 or better. Thus, if you lose to the Lame Goblin, you run away if you roll 4, 5 or 6 due to the +1 bonus the monster provides. Run Away penalties subtract from the roll. So the -2 from Snails on Speed turns a rolled 6 into a 4, which means they still catch you. To be able to escape the Snails on Speed, you would need a bonus to your Run Away roll from some other source, such as being an Elf (which gives a +1 bonus to Running Away). An Elf running away from the Snails on Speed has a total Run Away modifier of -1, so could escape if they roll a natural 6, as 6 -1 = 5 and that result is 5 or better.

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Originally Posted by UnfairBanana View Post
Well...you could roll a d7, if you're like me and collect weird dice...
Sorry to spoil the joke (assuming it was one), but in actuality, you can't. It must be a d6.
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Old 09-02-2013, 03:57 PM   #6
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Default Re: -/+ to run away - STUPID QUESTION ALERT

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Originally Posted by UnfairBanana View Post
Well...you could roll a d7, if you're like me and collect weird dice...
As a note, you can roll a 7 on a D6 in Munchkin: http://www.worldofmunchkin.com/munchkindicebag/
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Old 09-03-2013, 10:32 AM   #7
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Default Re: -/+ to run away - STUPID QUESTION ALERT

How do you roll a 7 on a d6? Your link doesn't tell that.
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Old 09-03-2013, 10:39 AM   #8
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Default Re: -/+ to run away - STUPID QUESTION ALERT

When you take a die from the bag, a Munchkin head is a 7 instead of a 1.
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Old 09-03-2013, 10:52 AM   #9
MunchkinMan
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Default Re: -/+ to run away - STUPID QUESTION ALERT

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Originally Posted by Clipper View Post
It must be a d6.
And a standard six-sided die that has pips/numbers that represent 1, 2, 3, 4, 5, & 6.
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Old 09-03-2013, 10:55 AM   #10
MunchkinMan
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Default Re: -/+ to run away - STUPID QUESTION ALERT

Quote:
Originally Posted by Wyldblade View Post
As a note, you can roll a 7 on a D6 in Munchkin: http://www.worldofmunchkin.com/munchkindicebag/
Quote:
Originally Posted by Dunmer999 View Post
How do you roll a 7 on a d6? Your link doesn't tell that.
This is how one confuses an issue. This is the 101 forum, so please avoid going well beyond the necessary to answer a question, especially by calling attention to products that don't necessarily explain your point.
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