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Old 07-01-2013, 06:29 PM   #11
Humabout
 
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Default Re: Damage Reduction and Afflictions

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Originally Posted by Dalren View Post
Also, what GURPS calls Damage Resistance is called Damage Reduction in that other game.
That other game doesn't have any bearing on gurps or how they write their material. Thank god.
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Old 07-01-2013, 06:30 PM   #12
sir_pudding
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Default Re: Damage Reduction and Afflictions

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Originally Posted by Humabout View Post
That other game doesn't have any bearing on gurps or how they write their material. Thank god.
There's nothing wrong with using "Reduction" to describe what D&D/Pathfinder DR does.
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Old 07-01-2013, 06:31 PM   #13
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Default Re: Damage Reduction and Afflictions

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Originally Posted by sir_pudding View Post
There's nothing wrong with using "Reduction" to describe what D&D/Pathfinder DR does.
Which is another reason I prefer damage divisor -- it's completely clear what it does.
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Old 07-01-2013, 07:15 PM   #14
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Default Re: Damage Reduction and Afflictions

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Originally Posted by Anthony View Post
Which is another reason I prefer damage divisor -- it's completely clear what it does.
I kind of agree. I'd also like to add that Vulnerability is the exact opposite of IT:DR - right down the point costs being the same (but with reversed signs), when you calculate what the Vulnerability (All) levels should cost. Damage Divisor is already used in GURPS as the term for both kinds of "divisors".

Or maybe call it "Damage Coefficient" or "Damage Factor".
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