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Old 06-27-2013, 11:35 AM   #1
Talorien
Former Ogre Line Editor
 
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Join Date: Dec 2011
Default Counter Manifests & ODE Contents

Ogre Designer's Edition Counter Contents -- 2D units & Overlays

Hi folks, this is a complete, fan-made list of the counters in the Ogre Designer's Edition Retail Box. Kickstarter bonus counters are not included in count below.

It's compiled by Josh Megerman, with assistance from Kevin Roust, Drew Metzger and David Rock. Thanks, guys!

This fan-list is *not* official, but should be pretty accurate.

Best,
Daniel Jew

-----------------------------------------------

MAPS

Ogre crater map
G1
G2
S1
S2

2D Units

Sheet A1 - Combine (x4) -- This means there are 4 of these sheets, each containing the contents below

1x Mk I (NAC/PE)
2x HWZ
1x MHWZ
2x SHVY
3x HVY
3x MSL
3x LT
4x GEV
3x LGEV
3x GEV-PC
4x 3/2 INF
2x 2/1 INF
1x 3/2 MAR
1x 2/1 MAR
1x CMC
1x CRWL
2x HT
2x TRK
1x NAC CM marker
1x Disabled/Damaged marker
3x Stuck/Road Cut marker
1x Dummy/D1 chip
1x Dummy/D2 chip
1x 10/20 SP chip
1x 30/40 SP chip
1x 1 hex Town w/Road Fork Left/Town w/Road Y
1x 1 hex Town w/Road X/Town w/Road Fork Right
1x 1 hexside Orange Ridge/Orange Clear

Sheet A2/A4 - Black Rose (x1 each, A2/A4 differ only by names):

1x Mk I (BR/PE)
2x hex Mk I (BR/NAC)
2x HWZ
2x SHVY
3x HVY
3x MSL
3x LT
4x GEV
3x LGEV
3x GEV-PC
3x 3/2 INF
1x 2/1 INF
1x 3/2 MAR
1x 2/1 MAR
3x HWT/HWT Fired
1x CMC
1x CRWL
3x HT
1x TRK
1x BR CM marker (correction)
1x Disabled/Damaged marker
3x Stuck/Road Cut marker
1x Dummy/D1 chip
1x Dummy/D2 chip
1x 10/20 SP chip
1x 30/40 SP chip
1x 1 hexside Orange Ridge/Orange Clear

Sheet A3/A5 - Black Rose (x1 each, A3/A5 differ only by names):

2x hex Mk I (BR/NAC)
1x Mk I (BR/PE)
2x HWZ
3x MHWZ
2x SHVY
3x HVY
3x MSL
3x LT
4x GEV
3x LGEV
3x GEV-PC
3x 3/2 INF
2x 2/1 INF
1x 3/2 MAR
1x 2/1 MAR
2x HWT/HWT Fired
1x CMC
1x CRWL
1x TRK
1x BR CM marker (correction)
1x Disabled/Damaged marker
3x Stuck/Road Cut marker
1x Dummy/D1 chip
1x Dummy/D2 chip
1x 10/20 SP chip
1x 30/40 SP chip
1x 1 hexside Orange Ridge/Orange Clear

Sheet B1 - Paneuro (x4):

1x Mk I (PE/NAC)
3x HWZ
2x MHWZ
1x SHVY
2x HVY
3x MSL
3x LT
3x GEV
3x LGEV
2x GEV-PC
4x 3/2 INF
3x 2/1 INF
1x 3/2 MAR
1x 2/1 MAR
1x CMC
1x CRWL
3x HT
3x TRK
1x Train
1x PE CM marker
1x Disabled/Damaged marker
3x Stuck/Road Cut marker
1x Train M0/1/M2/3 marker
1x Train M4/5/M6/7 marker
1x Dummy/D1 chip
1x Dummy/D2 chip
1x 10/20 SP chip
1x 30/40 SP chip
2x 1 hex Green Clear/Forest
2x 1 hexside Orange Ridge/Orange Clear

Sheet B2 - Third Force (x2):

1x Mk I (TF/PE)
3x HWZ
2x MHWZ
3x SHVY
4x HVY
2x MSL
3x LT
6x GEV
4x LGEV
1x CMC
1x CRWL
3x HT
1x Train (NAC)
1x Building ?/Admin 10 SP
1x Building ?/Admin 20 SP
1x Building ?/Admin 30 SP
1x Building ?/Laser Tower 20 SP
1x Building ?/Strongpoint 60 SP
1x Building ?/Strongpoint 70 SP
1x Building ?/Strongpoint 80 SP
1x PE CM marker
1x Disabled/Damaged marker
3x Stuck/Road Cut marker
1x Train M0/1/M2/3 marker
1x Train M4/5/M6/7 marker
1x Dummy/D1 chip
1x Dummy/D2 chip
1x 10/20 SP chip
1x 30/40 SP chip
2x 1 hex Green Clear/Forest
2x 1 hexside Orange Ridge/Orange Clear

Sheet C1 (x6):

2x Stuck/Road Cut marker
1x 1 hex Orange Crater/Orange Clear
2x 1 hex Green Crater/Green Clear
1x 2 hex Green Clear/Forest
1x 3 hex Green Clear/Forest
2x 1 hex Forest Damaged/Rubble
1x 2 hex Forest Damaged/Rubble
1x 3 hex Forest Damaged/Rubble
1x 1 hex Town/Swamp
1x 2 hex Town/Swamp
1x 3 hex Town/Swamp
2x 1 hex Town Damaged/Rubble
1x 2 hex Town Damaged/Rubble
1x 3 hex Town Damaged/Rubble
1x 2 hex Town w/Road Straight/Town w/Road Y+Straight
2x 1 hexside Orange Ridge/Orange Clear
7x 1 hexside Green Ridge/Green Clear
1x 1 hex Road Straight/RR Straight
1x 2 hex Road Straight/RR Straight
1x 3 hex Road Straight/RR Straight
1x 4 hex Road Straight/RR Straight

Sheet D1 (x1):

1x Building ?/Admin 10 SP
1x Building ?/Admin 20 SP
1x Building ?/Admin 30 SP
1x Building ?/Laser 20 SP
1x Building ?/Reactor 60 SP
3x 50/60 SP chip
10x Number chips (1-10/?)
1x 1 hex Green Clear w/RR Fork Left/Green Clear w/RR Fork Right
4x 1 hex Water w/Road Bridge Straight/Water w/Destroyed Road Bridge Straight
4x 1 hex Water w/RR Bridge Straight/Water w/Destroyed RR Bridge Straight
1x 1 hex Green Clear w/3-side beach + Road into water/Forest w/3-side beach + Road into water
1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road U
1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Right
1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Left
2x 1 hexside Green Stream (both sides)
5x 1 hex Road 60 Degree Curve/RR 60 Degree Curve
5x 4 hex Road Straight/RR Straight
3x 2 hex Road Straight w/Stream Bridge/Road Straight w/Destroyed Stream Bridge

Sheet D2 (x1):

1x Building ?/Admin 10 SP
1x Building ?/Admin 20 SP
1x Building ?/Admin 30 SP
1x Building ?/Laser 20 SP
1x Building ?/Reactor 60 SP
3x 50/60 SP chip
10x Number chips (11-20/?)
1x 1 hex Green Clear w/RR Fork Left/Green Clear w/RR Fork Right
4x 1 hex Water w/Road Bridge Straight/Water w/Destroyed Road Bridge Straight
4x 1 hex Water w/RR Bridge Straight/Water w/Destroyed RR Bridge Straight
1x 1 hex Green Clear w/3-side beach + Road into water/Forest w/3-side beach + Road into water
1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road U
1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Right
1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Left
2x 1 hexside Green Stream (both sides)
5x 1 hex Road 60 Degree Curve/RR 60 Degree Curve
5x 4 hex Road Straight/RR Straight
3x 2 hex Road Straight w/Stream Bridge/Road Straight w/Destroyed Stream Bridge
1x 2 hex RR Straight w/Stream Bridge/RR Straight w/Destroyed Stream Bridge

Sheet J1 (x1):

6x Mk I (Desert Yellow/Sky Grey)
3x Mk II (Desert Yellow/Sky Grey)
3x Mk III (Desert Yellow/Sky Grey)
1x Mk III-B (Desert Yellow/Sky Grey)
2x Mk IV (Desert Yellow/Sky Grey)
2x Mk V (Desert Yellow/Sky Grey)
1x Mk VI (Desert Yellow/Sky Grey)
1x Fencer (Desert Yellow/Sky Grey)
1x Fencer-B (Desert Yellow/Sky Grey)
1x Doppelsoldner (Desert Yellow/Sky Grey)

TOTALS

NAC Units

4x Mk I (NAC/PE)
8x HWZ
4x MHWZ
8x SHVY
12x HVY
12x MSL
12x LT
16x GEV
12x LGEV
12x GEV-PC
16x 3/2 INF
8x 2/1 INF
4x 3/2 MAR
4x 2/1 MAR
4x CMC
4x CRWL
8x HT
8x TRK
2x Train

PE Units

4x Mk I (PE/NAC)
12x HWZ
8x MHWZ
4x SHVY
8x HVY
12x MSL
12x LT
12x GEV
12x LGEV
8x GEV-PC
16x 3/2 INF
12x 2/1 INF
4x 3/2 MAR
4x 2/1 MAR
4x CMC
4x CRWL
12x HT
12x TRK
4x Train

Black Rose Units

8x hex Mk I (BR/NAC)
4x Mk I (BR/PE)
8x HWZ
6x MHWZ
8x SHVY
12x HVY
12x MSL
12x LT
16x GEV
12x LGEV
12x GEV-PC
12x 3/2 INF
6x 2/1 INF
4x 3/2 MAR
4x 2/1 MAR
10x HWT/HWT Fired
4x CMC
4x CRWL
6x HT
4x TRK

Third Force Units

2x Mk I (TF/PE)
6x HWZ
4x MHWZ
6x SHVY
8x HVY
4x MSL
6x LT
12x GEV
8x LGEV
6x HT
2x CMC
2x CRWL

Desert Yellow/Sky Grey Flat Ogres

6x Mk I
3x Mk II
3x Mk III
1x Mk III-B
2x Mk IV
2x Mk V
1x Mk VI
1x Fencer
1x Fencer-B
1x Doppelsoldner

Buildings

4x Building ?/Admin 10 SP
4x Building ?/Admin 20 SP
4x Building ?/Admin 30 SP
2x Building ?/Laser Tower 20 SP
2x Building ?/Strongpoint 60 SP
2x Building ?/Strongpoint 70 SP
2x Building ?/Strongpoint 80 SP
2x Building ?/Laser 20 SP
2x Building ?/Reactor 60 SP

Markers

8x NAC CM marker
6x PE CM marker
54x Stuck/Road Cut marker
14x Disabled/Damaged marker
6x Train M0/1/M2/3 marker
6x Train M4/5/M6/7 marker

Chips

14x Dummy/D1 chip
14x Dummy/D2 chip
14x 10/20 SP chip
14x 30/40 SP chip
6x 50/60 SP chip
20x Number chips (1-20/?)

Full Hex Overlays:

6x 1 hex Orange Crater/Orange Clear
12x 1 hex Green Crater/Green Clear
12x 1 hex Green Clear/Forest
6x 2 hex Green Clear/Forest
6x 3 hex Green Clear/Forest
2x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Left
2x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Right
2x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road U
2x 1 hex Green Clear w/3-side beach + Road into water/Forest w/3-side beach + Road into water
2x 1 hex Green Clear w/RR Fork Left/Green Clear w/RR Fork Right
12x 1 hex Forest Damaged/Rubble
6x 2 hex Forest Damaged/Rubble
6x 3 hex Forest Damaged/Rubble
6x 1 hex Town/Swamp
6x 2 hex Town/Swamp
6x 3 hex Town/Swamp
4x 1 hex Town w/Road Fork Left/Town w/Road Y
4x 1 hex Town w/Road X/Town w/Road Fork Right
6x 2 hex Town w/Road Straight/Town w/Road Y+Straight
12x 1 hex Town Damaged/Rubble
6x 2 hex Town Damaged/Rubble
6x 3 hex Town Damaged/Rubble
8x 1 hex Water w/Road Bridge Straight/Water w/Destroyed Road Bridge Straight
8x 1 hex Water w/RR Bridge Straight/Water w/Destroyed RR Bridge Straight

Hexside Overlays

32x 1 hexside Orange Ridge/Orange Clear
42x 1 hexside Green Ridge/Green Clear
4x 1 hexside Green Stream (both sides)
Road/RR Overlays
6x 1 hexlength Road Straight/RR Straight
6x 2 hexlength Road Straight/RR Straight
6x 3 hexlength Road Straight/RR Straight
16x 4 hexlength Road Straight/RR Straight
6x 2 hexlength Road Straight w/Stream Bridge/Road Straight w/Destroyed Stream Bridge
2x 2 hexlength RR Straight w/Stream Bridge/RR Straight w/Destroyed Stream Bridge
10x 1 hexlength Road 60 Degree Curve/RR 60 Degree Curve

Last edited by KevinR; 11-24-2014 at 12:53 PM. Reason: merging threads
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