12-06-2005, 12:11 PM | #1 |
Join Date: Aug 2004
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Question about contacts...
I'd like opinions on what other players (and GMs) do about the cost of contacts with multiple skills. Say a merchant who is also a fence so he has skill in the merchant skill as well as streetwise.
Does the player buy the contact twice (once for each skill)? That's the way I've been running it but the mechanic seems somehow inelegant. Anyway, if anyone has any suggestions or comments I'd like to hear them. Thanks in advance
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12-06-2005, 12:21 PM | #2 | |
Join Date: Aug 2004
Location: In a cave, no really ask my wife.
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Re: Question about contacts...
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MIB #2289 | I host some GCA stuff |
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12-06-2005, 12:29 PM | #3 | |
Join Date: Aug 2004
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Re: Question about contacts...
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Now the pc goes to the contact and asks questions which lead to a streetwise roll instead of a merchant roll. It's definately a less complicated mechanic but it doesn't feel quite right giving them access to the other skills for free.
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"First Scarran you see, you tell him who his daddy is....tell him Dargo!" |
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12-06-2005, 12:33 PM | #4 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Question about contacts...
The text that describes the Contact's "effective skill" reads as follows:
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12-06-2005, 12:36 PM | #5 | |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: Question about contacts...
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I would suggest that you purchase the Contact only once, based upon the level of his highest skill that you are likely to need...be it getting rid of the afore mentioned stereo (Merchant) or letting you know the word on the street (Streetwise). Of course, if you have a fence for a Contact, you probably already have Streetwise skill at a level equal to or greater than his...
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12-06-2005, 12:39 PM | #6 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Question about contacts...
By definition, a Contact has one useful "effective skill" that covers all of her actual skills and connections. The skill in question might not even show up on her character sheet . . . it's just a way of approximating what she can do. A Contact who's wealthy, knows lots of merchants, and works for the local chamber of commerce might have an effective Merchant skill of 21 while having only default level herself. The scumbag brother of a Mafia don might be good for effective Streetwise at 15 without being the least bit streetwise -- just scummy. So it's not quite kosher to talk about Contacts having multiple skills this way. They already have multiple skills, but the cumulative effects of those skills are labeled with just one skill name.
Generally, if you want a Contact who actually knows several useful skills, buy him as an Ally instead. If the GM permits, perhaps he could pass as a Contact Group . . . not because he has a split personality, but because he knows a large number of people. The group he represents is "Everybody Bubba knows in Smallville" or whatever.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-06-2005, 12:40 PM | #7 | |
Join Date: Aug 2004
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Re: Question about contacts...
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That's the problem I'm having, pricing the cost of the multiple skills if they have unrelated use.
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"First Scarran you see, you tell him who his daddy is....tell him Dargo!" |
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12-06-2005, 12:43 PM | #8 | |
Join Date: Aug 2004
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Re: Question about contacts...
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If I am understanding you correctly, that would solve my problem.
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"First Scarran you see, you tell him who his daddy is....tell him Dargo!" Last edited by Pagan; 12-06-2005 at 12:47 PM. |
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12-06-2005, 03:16 PM | #9 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Question about contacts...
Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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12-06-2005, 03:48 PM | #10 | |
Join Date: Aug 2004
Location: In a cave, no really ask my wife.
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Re: Question about contacts...
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Ahhh, I thought I had read it was the highest of their skills. Time to go reread that section apparently. I like the idea of letting a Contact Group basically being a friend of a friend network. I'll have to remember to suggest that to some of my players sometime.
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