11-29-2005, 06:55 AM | #181 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: More powers excerpts
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Technically, Snatcher gets any items from somewhere, but that somewhere could be "potential existence" or even "imagination of a god". If using Allies, make them Unwilling. Or give the God a huge Cosmic Modular Ability without limitations, but lots of enhancements. That way, he/she/it becomes almost omnipotent (with a large enough MA).
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11-29-2005, 07:50 AM | #182 | |
Join Date: Sep 2004
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Re: More powers excerpts
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11-29-2005, 08:14 AM | #183 | |
Join Date: Aug 2004
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Re: More powers excerpts
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Snatcher, properly modified, might as well be creating something out of nothing.. at least, to an observer w/o special senses. Given the game effect, there is some justification for saying that it does just that :/ |
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11-29-2005, 09:27 AM | #184 | |
Join Date: Aug 2004
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Re: More powers excerpts
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11-29-2005, 11:03 AM | #185 | |
Join Date: Sep 2004
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Re: More powers excerpts
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11-29-2005, 12:21 PM | #186 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: More powers excerpts
Note that all the rules are in place for Create to create just about anything. The GM who wants to allow an expensive Create (Life) advantage can do so with minimal fuss. However, near-omnipotent or omipotent deities who create planets, people, etc., aren't really possible on any finite point total. By "gods," Powers definitely means highly sphere-bound entities that are godlike next to humans, not deities like Ptah. Almost by definition, Ptah-like entities are infinite-point beings, since they are creation. Mind you, Allies (25% own point total; 10 billion people; Summonable, +100%) [120] is rules-legal, just campaign-breaking.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] Last edited by Kromm; 11-29-2005 at 12:25 PM. |
11-29-2005, 04:47 PM | #187 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: More powers excerpts
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If you're a Pyramid subscriber, page back a couple of weeks -- I had a whole article on nothing but Summonable Allies. (Not exactly in the vein you mention, but still plenty useful, methinks.)
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#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 11-29-2005 at 05:18 PM. |
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11-29-2005, 06:53 PM | #188 |
Join Date: Aug 2005
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Re: More powers excerpts
There is another thing too, 'Allies' already has character point costs as a factor, unlike 'Create' that seems to be bound by mass and monetary value, I suppose. A hypothetical Create (Life) power could mean you pay less to Create Superman than to Create an Elephant.
Despite the counter-intuitiveness of the names, Allies seems to be much more adequate for Life Creation. Though I'd say Allies is one of the few GURPS traits that can get *hideously* unbalanced with no need for specialized munchkin cheats. I mean... Superman can Summon/Create Minion Half-Superman with no roll required paying only 20 points... I'm no min-maxer math wiz, but even I can see that is a hell of a bargain. |
11-29-2005, 07:25 PM | #189 | |
Join Date: Jan 2005
Location: Downunder, mate!
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Re: More powers excerpts
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For a perfect example of where the 3e Ally rules were incredibly busted, go look up the baroque write-ups of the main protagonists in GURPS: Lensmen - 2,000 point super-psis with half a dozen equivalent point and power allies. The Allies add about 4,000 point to their character totals, taking them to ~6,000. The more "high powered" games you play, the more you realise that the new rules are much more balanced. I'm playing a "kilopoint" 4e Fantasy game, and 500 point allies are generally not combat capable unless they're incredibly limited (eg: a 500 point combat Golem, built by the party technomancer / gadgeteer). Even then, they're nowhere near as competent as the well rounded "fighter type" PCs. Social or knowlege based allies can be a lot more useful at the 50% points total, but those are more subject to GM control and approval.
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11-29-2005, 07:39 PM | #190 | |
Join Date: Aug 2005
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Re: More powers excerpts
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Even if she can't do anything better than he, he can still send her to do stuff when he is busy, for instance. If she is a normal Ally that appears quite often, that would be a grand total of 4 points for something that isn't game-breaking, but incredibly useful for a 4-point ability. I mean... Alternate Abilities are a bargain for 1/5 cost, but you can have a Summonable Alternate YOU for something a lot less than 1/5 of your own points. But perhaps my half-Superman example wasn't really good. Much worse if "Superman" can summon someone with half his points but different powers. |
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