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Old 11-20-2012, 02:57 AM   #521
Gideon Wyatt
Join Date: Nov 2012
Default Munckin game idea

Team munchkin
Pirates vs ninjas

Need munchkin fu and munchkin booty

Pick even teams
Ninjas draw pirate doors and ninja treasures
Pirates draw ninja doors and pirates treasures
Teams must get to level 10 x # of players per team
Epic rules apply
If any player get to level 20 his team automatically wins
GUAL can only be played on yourself
The only way to get opposing team treasure is to trade, help in their combat, or steal it via ability or card.
Cannot help for free unless fairy dust is in both decks.
Winning levels must be from kills and must be unaided by teammates.
Teammates can help in winning fights but no levels can be awarded.

What do you think? Good idea? More was to balance? Anything is great!
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Old 11-20-2012, 03:09 AM   #522
Join Date: Oct 2012
Default Re: Munckin game idea

What about classes and accents? It wouldn't make any sense that the ninja would draw from the pirate doors and then become pirate classes which can't use any class specific items from fu....
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Old 11-20-2012, 03:11 AM   #523
Gideon Wyatt
Join Date: Nov 2012
Default Re: Munckin game idea

Good call, forgot about that! Any proposed fixed is is it a dud?
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Old 11-20-2012, 04:35 AM   #524
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Join Date: Aug 2012
Location: Salt Lake City, UT
Default Re: Munckin game idea

Should probably put this in the house rules thread. But..
Maybe shuffle the monsters from either deck into each other, if that's what you're going for :) Of course you'd have to put all the cards in opaque sleeves.

Last edited by Enzzo; 11-20-2012 at 12:02 PM. Reason: correcting a typo
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Old 11-20-2012, 05:02 AM   #525
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Join Date: Feb 2012
Location: Palm Bay FL
Default Re: Member House Rules

You could make separate decks of Classes and Accents and roll for a chance to get one, or discard to pick one.
Andy Partridge
MiB #3282, Palm Bay, FL
Munchkin, Zombie/Cthulhu Dice, Burn in Hell!, Revolution!, Castellan, Chez Geek, OGRE DE, Chupacabra, Nanuk
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Old 11-25-2012, 12:33 PM   #526
Join Date: Sep 2010
Location: South Dakota
Default Re: Member House Rules

Still pondering this one. When playing Epic Munchkin, a player may add two monsters using a single wandering monster card to any player's combat who is above level ten.
MIB 7483
Center Point, AL
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Old 12-05-2012, 09:56 PM   #527
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Join Date: Aug 2012
Location: Salt Lake City, UT
Default Re: Member House Rules

We just played a really fun Apocalypse game that had the Reindeer Games and Naughty and Nice boosters in it, along with some other fun cards with fantasy Munchkin backs (Santa, Hog Steed, Elite, Master, Legendary, Annihilation, etc.). Everyone had lots of fun with it :)
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Old 12-26-2012, 02:17 PM   #528
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Join Date: Feb 2012
Location: Sydney, Australia
Default Re: Member House Rules

I haven't played it enough to be certain if this is needed, but if it ever gets to the point where all my Apocalypse games are ending in a mad rush to open Seals, I think I'll institute the following House Rule:

The player who opens the seventh Seal is unable to win the game.

This gives the players that don't have enough Items a little more time to close some Seals and so on.
My unofficial, but comprehensive Flowcharts: Munchkin: A4 Letter; Munchkin Quest: A4 Letter
Rules Checklist for all Munchkin sets: A4 Letter.
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Old 01-01-2013, 05:22 PM   #529
Join Date: Dec 2012
Default Re: Member House Rules

So... I'm a little new to Munchkin but have played a few games. My group often found it frustrating to draw numerous class and race cards with decks seeming unbalanced at times depending on the luck of the draw. Plus who has ever played a D&D game without first having a character? So we changed things up a little to make just about every new door an adventure...

Drankin House Rules:
1. Setup as normal but separate out all of the races and classes
(or similar cards depending on the set)
2. At the beginning of the game each players draws one race and one class card which must be played at the beginning of their turn. (I've put them into sleeves to distinguish them from the other cards).
3. Game then plays as normal with a few additional modifications...

Additional Rule Modifiers:
A. If a card is played allowing for an additional hybrid class or race, select another card from the appropriate pile.
B. If a card removes your class or race, it's now gone unless a card overrides.
C. At any time during a player turn, they may opted to sacrifice their character (via Death) losing all of their cards, bonuses, etc to start over fresh at their existing level. Each of the other players may take one item from their sacrificed (Dead) corpse all of cards are discarded. The "Dead" player now select a new race, class, draw six cards and their turn is over.
D. You get to now keep six cards in your hand...

I own the following:

Munchkin Deluxe
- The board helps for those that have no vision...
Munchkin 4 - The Need for Steed
- Riding things is cool!
Munchkin Monster Enhancers
- It's always more fun to be cruel to your neighbor.
Munchkin Reloaded
- Extra enhancements...
Munchkin Conan
- The back of the cards match... Horay... (I'm anal like that...)
- Added because they have a Human like race!
- I made the Barbarians and Nobles a class.
- The box also fits inside of the Munchkin Deluxe Box which help with sorting; I like keeping my cards all together (Another anal thing...)

Now I'm only missing a few blank cards to add to the fun...
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Old 01-02-2013, 09:03 AM   #530
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MunchkinMan's Avatar
Join Date: Aug 2004
Location: Macungie, PA
Default Re: Member House Rules

Is there some reason that you don't just let everyone draw one Race and Class after you have determined turn order and then let everyone start out with their Race and Class? The rules allow for you to build your character before regular play starts. I mean if you are going to make point of saying that you never start playing some RPG without first having a character, why have one player start off on the adventure as the only one with a fully configured character, especially when other players can help him?
Erik D. Zane
Munchkin NetRep --
MiB #1029
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combining different, doors, dummy hand, epic, extras, funny, gambling, gameplay, house rules, multi-deck, munchkin, munchkin zombies, new way to play, rules, rules variant, team, teams, two player, zombie dice

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