Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-27-2012, 10:45 PM   #11
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Streamline autofire rules for 3rd edition

The only thing I will add to this conversation, is that I became VERY unhappy with how GURPS handled the issue of those projectiles that missed their target.

Case in point: Take a double barreled shotgun and fire both barrels at a man standing in front of a horse. Then decide just what happened to all of the projectiles that missed the man (target) and goes on beyond to either hit stray objects, or perhaps hit the poor horse behind the target.

GURPS 4e projectile rules have their own set of issues. Seems like GURPS 3e rules had their issues, and the fix to those issues raised new issues when applied in GURPS 4e.

Six of one

or

Half a dozen of the other.

Pick your set of issues ;)
hal is offline   Reply With Quote
Old 12-28-2012, 11:20 PM   #12
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Re: Streamline autofire rules for 3rd edition

IME, 4th Edition is much more playable than 3rd Edition was. The "single roll to determine the effect of autofire" is MUCH MUCH easier than 3rd Editions half dozen rolls. There are rules for missed shots (basically, a straight up 9- if a potential target is within a hex or so of the line of fire...gameable and reasonable, if not precise).
__________________
-apoc527
My Campaigns

Currently Playing: GURPS Dark*Matter: 2016

Inactive:
Star*Drive: 2525-Hunting for Fun and Profit
My THS Campaign-In the Shadows of Venus
Yrth--The Legend Begins
The XCOM Apocalypse
apoc527 is offline   Reply With Quote
Reply

Tags
3rd edition, autofire, house rules

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:44 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.