Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-04-2012, 09:33 AM   #21
smurf
Finding Neo
 
smurf's Avatar
 
Join Date: Jun 2005
Location: Bristol
Default Re: Rolling for turn sequence?

Quote:
Originally Posted by tbrock1031 View Post
to the OP: I once used a house rule of 1d + Basic Speed. This lets those who put points into a higher Basic Speed have a better chance of going first without it being an absolute.

After all, a 6 on a 1d + a Basic Speed 5.5 gives an 11.5, while a 1 on a 1d + a Basic Speed 8 just gives a 9, even though if the Basic Speed 8 person rolled a 4 or better (50% chance!) s/he'd go first.
I thought that was an optional rule anyway. The only addition is that all fighters need to choose their 'attacks' prior to rolling.

It breaks down with supers but you could then roll 2d6.
__________________
You know I am a socialist
http://www.swp.org.uk/
http://www.swp.org.uk/about-us
http://www.swp.org.uk/links/internat...alist-tendency I thought I have some links to hand ;P
smurf is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.